@chummer5a chummer5a released this Feb 14, 2018 · 1065 commits to master since this release

Assets 3

Application Changes:

  • Fixed an issue with skill groups not loading properly.
  • Fixed an issue that prevented the note grabber for qualities from working properly. Fixes #2322.
  • Fixed an issue where special attribute loss from Essence loss was calculated (and saved) incorrectly in career mode.
  • Fixed an issue where condition monitor boxes would display their numerical tags (which should only be used for internal code) as text. Fixes #2323.
  • Fixed a bug where Armor Mods and Weapon Accessories whose costs relied on their parent armor's or weapon's costs would not consider any discounts applied to their parent armor or weapon.
  • Fixed a bug where the Browse tab in the armor selection screen would display all costs as "0¥". Fixes #2324.
  • Fixed a bug where changing an armor's rating after purchase would not reflect the change on its cost if its cost relied on its rating.
  • Fixed a bug where the armor selection screen would not properly account for Rating-based capacities, Rating-based armor values, and Rating-based names.
  • Migrated all instances of use of "yes" and "no" strings in data to use "True" and "False" instead respectively. Any custom content that relies on strings like these will need to be altered, and any items reliant on improvements that use these strings will need to be fixed with Reapply Improvements.
  • Toggling the "Show" attribute of a block in the Shadowrun 5 character sheet set to "No" will now immediately hide the block instead of it only getting applied when the sheet is printed. Fixes #2327.
  • If Chummer5a fails to export a character sheet to a PDF format, it will now display a message detailing the issue instead of crashing. Fixes #2325.
  • Fixed a crash that occurred when trying to add qualities to an advanced lifestyle.
  • Fixed various bugs related the adding gear that comes with vehicles. Fixes #2328.
  • Fixed a bug where characters who had Burnout's Way were locked out of taking 'ware at any grade other than Standard (Burnout's Way).
  • Fixed an issue where the Updater would delete "old" files in the current Chummer5a directory that are not normally a part of Chummer5a. Fixes #2331.
  • Fixed an issue where vehicles could not be moved into or out of vehicle locations.
  • Fixed an issue where selecting cyberware that comes pre-installed with a vehicle mod will grey out the "Delete Cyberware" button in the cyberware tab.
  • Fixed an issue with some Martial Arts information not getting translated in the UI.
  • Root nodes for Qualities, Martial Arts, Spells, Cyberware, Critter Powers, and Limit Modifiers will now be hidden if they have no children attached. For example, if a character does not have any Negative Qualities, the "Negative Qualities" root node will no longer be displayed, or if the character does not know any Combat spells, the "Combat Spells" root node will no longer be displayed.
  • Fixed an issue where Credsticks from Shadowrun 2050 were not properly printed as SINs.
  • Fixed an issue where limit modifiers to Astral limit would not be displayed in the list of active limit modifiers.
  • Fixed an issue where Sprites could be fettered. Fixes #2333.
  • Fixed an issue where Composure modifiers were not properly displayed in the tooltip when hovering over a character's Composure value.
  • Fixed an issue where items other than qualities that could add a mentor spirit would not end up resulting in mentor spirit information getting updated in the UI.
  • Fixed an issue where changing the name of a knowledge skill would not cause Chummer5a to recalculate what free levels, if any, the knowledge skill should receive.
  • Fixed an issue where translations for priority talents did not load properly.
  • Shifted the translation method for options so that they all use the method associated with translating data entries (i.e. via translate element for items with element children and via translate attribute for items without them).
  • Added support for processing of options.xml to the Translator tool.
  • Added support for translation of notes that come with an item, via the altnotes element.
  • Fixed an issue with bioware grades not populating if the character has Adapsin.
  • Fixed bugs where complex Forms and critter Powers added by bonuses could be removed, and one where spells added by bonuses could be removed in create mode.
  • Fixed a bug where removing a metatype-removable quality in create mode would cause the affected quality to no longer apply any bonuses when added to other characters until Chummer5 was restarted.
  • Fixed a bug where removing a metatype-removable quality in create mode would not remove any weapons added by the quality.
  • Fixed incorrect behaviour in the Crash Handler preventing it from running properly.
  • Corrected issues related to the deleting of bonus-granted Martial Arts from sources other than the version of One Trick Pony that is RAW.
  • Fixed issues related to sorting by nuyen, sourcebook, and/or availability in the Browse tabs of the armor and weapon selection screens. Fixes #2350.
  • Fixed an issue where talent entries that relied on unavailable content could be selected in the priority selection screen. Fixes #2352.
  • Fixed an issue with assigning ratings for gear that has a higher minimum rating than maximum rating. Fixes #2348.
  • Fixed a crash when attempting to change priorities in a non-English localization. Fixes #2353.
  • Fixed an issue where weapon mount options with requirement nodes related to Xml data details could not be applied. Fixes #2355.
  • Fixed an issue where modifying an existing weapon mount would not properly update its node in the vehicle tree view.
  • Fixed an issue where Trust Fund III and Trust Fund IV did not properly zero the costs of the lifestyles to which they were applied.
  • Fixed a rare crash that could happen when trying to add a weapon to a vehicle without having a node selected. Fixes #2361.
  • Fixed an issue where the sources for basic lifestyle qualities would not be displayed in the selection screen, and where sources in general related to lifestyles would not get translated properly. Fixes #2365.
  • Fixed a bug where locations within vehicles could not get properly deleted. Fixes #2364.
  • Fixed the Critter Power selection form not displaying properly for characters that don't have a power whitelist.
  • Opening a character file of an already-open character from something other than the character roster, a pet control, a contact control, or a spirit control will now also switch to the already-open character instead of creating a new form for them.
  • Fixed a bug where adding a mentor spirit with Mentor's Mask enabled would not always properly update UI elements.
  • Fixed a bug where losing MAG in career mode as a mystic adept when the character had more MAG than PPs (either from initiations or from purchased PPs) would not cause the character to lose PPs.
  • Fixed possible issues where reducing an attribute in career mode, creating Condition Monitor penalties in career mode, gaining armor encumbrance penalties, and/or fettering spirits would not properly update some UI elements.
  • Fixed a bug where items that force particular mentor spirits did not end up doing so in non-English localizations.
  • The Mentor's Mask option will now only appear in the mentor spirit selection menu if the character has Forbidden Arcana enabled.
  • Fixed a bug where adding arts, enhancements, enchantments, or rituals to metamagics would not generate a properly named expense entry.
  • Fixed a bug where Working for the Man and Working for the People would always use the default 2000 nuyen-per-karma exchange rate instead of the one defined in the character's options.
  • Fixed an issue with Life Modules not loading properly, and defaulting to the Real Life stage instead of Nationality.
  • Added a label to view the PDF source of a martial arts technique when selecting one.
  • Fixed issues with the martial arts technique selection screen not properly using translations.
  • Fixed an issue where bonuses that allow a user to select a metamagic or echo but force its value did not properly work.
  • Fixed an issue where characters were allowed to choose adept powers for which they were not eligible as long as the power did not require certain qualities.
  • Fixed issues where clicking the source label in the cyberware/bioware selection screen would not properly open the PDF associated with the selected piece of 'ware.
  • Fixed a bug where the "Buy with Karma" checkbox in the specialization selection screen was visible outside of priority-based chargen.
  • Fixed a bug where weapon strings in the specialization selection screen were not translated properly.
  • Fixed a bug where players could accidentally add blank specializations from the specialization selection screen.
  • Fixed a bug where the button to move a weapon to a vehicle in Career mode was obscured by labels.
  • Fixed various issues where cancelling out of a dialog for a bonus added by a newly created item would not also cancel out of adding the underlying item.
  • Fixed an issue where selection screens for optional critter powers would not end up translating displayed items.
  • Fixed an issue where clicking on the source labels for various items in the main character screen would not open the PDF associated with the given item. Fixes #2378.
  • The button for deleting contacts has been changed from being text-based to being icon-based, relieving issues with localization and label overlap. Fixes #2377.
  • Fixed a bug where special priorities where skills are chosen from a specific list would not display those skills in the priority selection screen. Fixes #2379.
  • Fixed layout issues with the vehicles tab that caused crashes when selecting various types of child item.
  • Properly allowed mods to be removed from weapon mounts in the weapon mount creation window.
  • Weapon Mount creation window properly updates price and slot labels when adding to removing mods.
  • Fixed various issues with the weapon mount selection/creation screen.
  • Fixed a bug where characters using core rulebook weapon mounts could add more weapon mounts than dictated by the core rulebook.
  • Fixed a bug where manual operation of core rulebook weapon mounts increased the mount's slots and was allowed on drones.
  • Fixed a bug where weapons could not be moved out of weapon mounts in career mode.
  • Fixed a bug where moving gear out of a weapon accessory attached in some way to a vehicle, gear parent attached in some way to a vehicle, or cyberware attached in some way to a vehicle would result in the gear getting duplicated.
  • Fixed bugs where merging or reducing gear to the point where it would get deleted would not properly remove bonuses granted by that gear's children.
  • Fixed a bug where bonuses granted by metatypes that toggle a particular feature (e.g. enabling an attribute, enabling fame, etc.) would get lost when changing priorities in create mode. Fixes #2375.
  • Fixed a crash that would occur if Chummer5 cannot find the pre-installed children of a piece of 'ware. Fixes #2385.
  • Users can now pick their default sheet to be one that is in a language different from their UI language. This also indirectly fixes issues regarding loading translations that do not have sheets attached to them.
  • Fixed issues with searching for items whose names or translated names contain certain Latin diacritics with a case different from the one in the search text.
  • Fixed some issues where a character's metatype and/or metavariant would change, but the tooltip for their metatype's sourcebook reference would not get updated.
  • Fixed an issue with Karmagen causing a crash if not using a metavariant.
  • Fixed a bug where receiving a live update from an open character file would wreck havoc with events that trigger off of collections changing.
  • Fixed issues where certain bonuses, e.g. ones related to extra negative quality karma for being a cyberzombie, would not properly load.
  • Fixed an issue where users would have to manually set the cost of a pop-out mounts addon to a drone weapon mount, instead of it being automatically set based on the drone mount's modified slot count.
  • Fixed an issue where having a language file that fails to load causes an endless stream of identical "Cannot load" warning dialogs that would all need to be closed one-at-a-time before Chummer5 loads. Fixes #2390.
  • Fixed an issue where changing a 'ware's essence cost in some way would not properly reflect on the character's essence and attribute losses due to essence until a new character update is triggered. Fixes #2391.
  • Fixed an issue where changing the grade of a 'ware that has grandchildren would not properly update the grades of those grandchildren and any further descendants.
  • Fixed an issue where weapon mounts could not get properly installed or uninstalled from their vehicle.
  • Fixed an issue that prevented Chummer5a from opening PDFs for sourcebooks with translated codes.
  • Fixed an issue where the expense log entry for upgrading an attribute would be incorrect if the character has any bonuses that increase the base value of their attribute.
  • Added proper support for tracking of lifestyles where payments happen in increments of weeks or days.
  • Fixed an issue where names for improvements granted by initiation, submersion, a condition monitor effect, a character's priorities, armor encumbrance, Essence loss, Edge use, spirit fettering, general attribute loss, being a mutant critter, or being a cyberzombie were not translated properly in tooltips.
  • Fixed a bug where non-English character sheets would not print a tradition's spirits in the appropriate language.
  • Unhardcoded the spirits of Draconic tradition so they can be changed by custom/house rules to not include every spirit.
  • Fixed a bug where Path of the Pariah would not print "None" under their spirit categories.
  • Fixed an issue where powers, optional powers, and weaknesses printed with spirits would not display any extras if a translation was loaded, and would not follow the same printing format as those of critter powers printed with a character.
  • Fixed an issue where the stun condition monitor section for spirits in the Fancy Blocks character sheet set would print the spirit's charisma instead.
  • Fixed an issue where changing metatypes (or critter types) while using a karma-based character generation method would not remove some critter powers, complex forms, advanced programs, skill levels, and gear granted by the old metatype (or critter type).
  • Fixed some rare issues where characters would not have their old priority selection entries loaded when they wished to change priorities.
  • Fixed a bug where bonus-granted echoes and metamagics would not get properly removed when the underlying bonus' source was removed.
  • Fixed an issue where changing the notes of a pet or a contact would not mark the underlying character as "dirty". Fixes #2407.
  • Fixed an issue with cost calculations related to armor mods whose costs contained the FixedValue phrase.
  • Fixed issues where plugins that would increase the availability of the parent item sometimes would not do so.
  • Fixed an issue where plugins that would increase the availability of the parent item would not get their availability types translated properly.
  • Fixed a bug where arts, enhancements, and spells attached to initiation grades could not be deleted in career mode.
  • Fixed a crash that occured where attempting to delete something in the metamagic tree in create mode while nothing was selected.
  • If a language other than en-US fails to load, Chummer5a will now default to the en-US strings when translating forms (after the appropriate error message is shown).
  • Fixed an issue where multiple sources of the Prototype Transhuman bonus would override and get in the way of each other.
  • Removed from the improvement system and all code related to processing transgenics, as it is a holdover from the 4e days, and unlike something like , there is no way to translate it to 5e's mechanics.
  • Fixed an issue where adding contacts from a file would not register and save those contacts with the underlying character.
  • Fixed a bug where spirit names would get printed as blank if using a non-default localization that does not have a translated entry for the particular spirit. Fixes #2416.
  • Cyberware grades are no longer hidden if the character is ignoring creation rules.
  • Fixed an issue where unequipping modular cyberware that was equipped to a vehicle in career mode would keep the old cyberware node on the vehicle tree view.
  • Fixed a bug where lifestyle qualities with restrictions based on existing lifestyle qualities would not function properly.
  • Fixed an issue where editing spirit or sprite notes would not mark the underlying character as "dirty". Fixes #2420.
  • Fixed an issue where removing a source for prototype transhuman would not cause 'ware originally marked as prototype transhuman to revert. Fixes #2425.
  • Fixed a bug where selling an item that added gear or cyberware via a bonus would not factor the price of the bonus-granted item into the amount the character would gain from selling the item.
  • Fixed a crash when deleting a lifestyle quality from an advanced lifestyle. Fixes #2428.
  • Fixed an issue where skill group names would not get printed properly if using a translation with no translated string specified for a skill group. Fixes #2430.
  • Fixed a crash when switching list selections in the Translator before the existing list had fully loaded. Fixes #2431.
  • Minor changes to the Quality condition in required/forbidden nodes to support looking for an Extra value.
  • Fixed a crash that sometimes occurred when closing a character form on a slower machine without having visited the skills tab first.
  • Restored the ability to search knowledge skills by name.
  • Fixed an issue where sorting active skills by name, category, or skill group would use sort by English names instead of the localized ones.
  • Fixed an issue where characters could not sort by skill groups of skills that were added after the skills tab was initialized (e.g. Resonance- or Magic-based skill groups).
  • Fixed various memory leaks that would occur whenever a character and/or a form were closed.
  • Added localization support to the About screen, file dialog filters, the JSON export dialog, karma and nuyen chart axes, and the application title.
  • Fixed an issue where weapon mounts would not get printed with vehicles. Fixes #2426.
  • Fixed an issues caused by the equipping or unequipping armor, armor mods, gear, or cyberware completely removing linked bonuses instead of just disabling them.
  • Fixed an issue where non-quality bonuses that add qualities or contacts would not properly get removed if the parent item was removed. Existing characters affected by this bug will need to Re-Apply Improvements. Fixes #2460.
  • Fixed an issue where getting an error in a static constructor that would display a warning would cause Chummer5 to silently crash in the background. Fixes #2453.
  • Fixed an issue where closing the character roster would continue to cause it to update in the background when a character is changed.
  • If the character roster encounters an issue when trying to load a character's file, it will now add an entry to the character roster indicating the error it encountered instead of silently not adding the character's file to the roster.
  • Fixed an issue where the possession method selection box could never be enabled when creating a new critter.
  • Changed quality adding logic so that variable karma costs are no longer supported, but adding a quality with a karma cost in career mode won't prematurely add the quality before the character confirms that they wish to buy the selected quality.
  • Fixed an issue where using Reapply Improvements on a character who has less Essence than their metatype maximum could potentially increase the amount of special attribute points they would lose to Essence loss.
  • Fixed an issue where karma expenditures on martial arts at chargen would not get displayed in the sidebar.
  • The karma value calculator will now also display the value that should be used when comparing a priority-based character to if it were built with Point Buy (i.e. without karma value from contact points and knowledge points).
  • Chummer5 will now live-update the watch folder node in the character roster if the underlying folder's contents are changed in any way.
  • Both the Recent Characters and Favorite Characters lists in the character roster can now be sorted alphabetically. Part of #2074.
  • Characters no longer lose their position in the Most Recently Used list if they are added to the Favorite Characters list.
  • Added an option to limit an item so that it can only be taken in career mode (this is done with the tag).
  • Added support to the bonus to use XPath filters to select which skills to unlock instead of being beholden to built-in filter enumerators.
  • Added the ability for gear added through improvements to retain its original cost if a "fullcost" node is present as a child element.
  • Added the ability for equipment of all types to have costs and availabilities based on a character's attributes.
  • Fixed an issue where the house rule for attribute points getting spent after karma did nothing. Note that it will not affect attribute values when spending on special attributes with values lost from Essence loss (i.e. special attribute points will still be spent before Essence loss modifiers are applied, and karma will still be spent after Essence loss modifiers are applied), though it will still affect karma costs associated with them. Fixes #2472.
  • Fixed an issue where the house rule for metatypes using alternate attribute karma costs would not properly account for spent priority points.
  • Fixed an issue where characters with old versions of leveled qualities would get bonuses applied twice after those qualities were converted to the new system for leveled qualities.
  • Fixed a crash that occurred when loading old characters with too many priority points allocated to an attribute.
  • Fixed an issue where limited spells would get their drain values reduced twice, once at creation and once when their drain value would be fetched. Fixes #2474.
  • Fixed an issue where ammo and modes would not be translated correctly in the Browse tab of the weapon selection screen. Fixes #2481.
  • Fixed an issue where buying ammo for ranged weapons and attempting to load specific ammo into bows, crossbows, and some exotic weapons would not work. Fixes #2476, fixes #2372.
  • Added the ability for improvements to add weapons via the bonus.
  • Altering custom data directory information in the options menu will now immediately apply those changes instead of requiring Chummer5a to restart (though the prompt will still appear just in case).
  • Adjusted the NewSpellKarmaCost improvement to support restrictions based on spell type.
  • If a custom XPath filter is specified in an amend node, the amend node will now only use that XPath filter to find its target(s) instead of using it in addition to any specified id or name node contents.
  • Fixed an issue where skill group names would get cut off if they are too long.
  • Added the ability for talent priority entries to specify the possibly pool of skills or skillgroups to choose from with an xpath filter.
  • Fixed an issue where modifying the load order of a custom data directory after modifying whether it is enabled or not would reset any changes made to whether it was enabled or not.
  • Fixed issues with copying and pasting weapons to and from vehicle mounts, gear to and from armor mods, and gear children to and from gear parents.
  • Fixed an issue where Complex Form information was not properly translated.
  • Fixed an issue where spells with an Extended Area would not properly display their descriptor if the "Extended" checkbox was not checked.
  • Fixed an issue where certain spell keywords would not show up in the descriptors box in the spell selection form.
  • Fixed an issue where spells that were already Extended could be marked (or unmarked) as such.
  • Fixed an issue where a spell that was made to be Extended instead of coming as such by default would not have its drain value adjusted.
  • Added an improvement that adjusts the fading value of complex forms.
  • Fixed a bug where armor locations could not be rearranged via drag-and-drop.
  • Fixed an issue where skills attached to critters would not get their names translated when printing to character sheets. Fixes #2488.

Data Changes:

  • Added new items to allow for translation of certain extras, special equipment, and non-standard form factors that come with certain vehicles, weapons, and gear. Fixes #2309.
  • Dodge General Trailer now properly contains an Aeronautics Mechanic Workshop (it's "Aircraft Repair" in the sourcebook, but this would not line up with the skill associated with repairing aircraft for which said workshop would be used).
  • Basic Razorboi and Advanced Razorboi Packs now properly come with Cybertechnology Toolkits (it's "Cybernetics" in the sourceboo, but this would not line up with the skill associated with cybernetics for which said toolkit would be used).
  • Removed the ".RF" identifier from the name of Run Faster's College Education and Inspired qualities. Removed the "(SASS)" identifier from the name of Sail Away Sweet Sister's Great Mother mentor spirit. Data that targets these items will need to rely on their id nodes.
  • Fixed an issue where custom improvements for bonus street cred and street cred multiplier had incorrect names. Fixes #2338.
  • Fixed various typos in life module descriptions and skills.
  • Fixed incorrect cost of Mercedes Paladin. Fixes #2351.
  • Added an amend entry to override Exotic Weapon skills used by the Pazrashield Dart Pistol, Rifle and Super Squirrt to use non-Exotic skills. Fixes #2359.
  • Corrected ammo capacities for the Light, Medium and Heavy Crossbow from SR5 to be 4(m).
  • Fixed a typo in the Ranger Sliver Pistol Crossbow from RG's name and reduced its ammo capacity to 1, per RAW. Added an amend file to set the Ranger Sliver to have a 4(m) ammo instead.
  • Removed extra base Recoil Compensation from the HK G12A4 from SAG.
  • Fixed a bug where the Evo Atlantis was granting two cyberfins instead of cyberfins on both hands and both feet.
  • Removed the flag from the Aware quality.
  • Horse mentor spirit now adds a proxy for the Movement critter power as a metamagic.
  • Added a customdata entry for German Commlink App prices.
  • Fixed incorrect priority values for the Falconine and Canine shifter metatypes at Priority C.
  • Fixed incorrect available mod slots for most of the drones from Rigger 5.
  • Entries for the Rank quality have been split up based on karma cost.
  • The Elemental Body power now adds a weapon entry for Elemental Body. Existing characters with Elemental Body will need to re-apply improvements in order for it to show up. Fixes #1918.
  • Human Bovine shifters now properly have the Uneducated quality.
  • All shifters have had their Uneducated quality updated to be removable with Karma.
  • Dedicated Spellslinger quality now only discounts Spells, excluding Enchantments, Rituals and Preparations.
  • Cyber Submachine Gun (2050) is now properly classified as a Submachine Gun and not a Machine Pistol.
  • Removed the general Gymnastics bonus from the Monkey mentor spirit because the bonus is only given when Climbing is involved.
  • Wolpertinger Mentor Spirit will now properly add 2 dice to defense tests. Characters who already have this mentor spirit will need to reapply improvements to see the bonus.
  • Dolphin and Whale Mentor Spirits will now properly add 2 dice to Pilot Watercraft tests when that bonus is chosen. Characters who already have one of these mentor spirits will need to reapply improvements to see the bonus.
  • Horse Mentor Spirit will now properly add 2 dice to Pilot Ground Craft tests when that bonus is chosen. Characters who already have this mentor spirit will need to reapply improvements to see the bonus.
  • War Mentor Spirit will now properly discount Combat Active skills in career mode when improving to rating 3 or higher. Characters who already have this mentor spirit will need to reapply improvements to see the bonus.
  • Green Man Mentor Spirit will now properly add 2 dice to Negotiation. Characters who already have this mentor spirit will need to reapply improvements to see the bonus.
  • Fixed an issue where Adepts could select Resonance Active skills under priority generation.
  • Added a preliminary version of Delnar's Skills Remake's 5th Edition-Like variant as a custom ruleset.
  • Fixed an issue where College Education from Run Faster was not giving a 50% discount on karma spent on Academic knowledge skills at character creation.
  • Fixed a bug where the Illusionist mastery quality could not be taken with a Spellcasting rank of 4 or 5 if the character had the Illusion specialization.
  • Fixed a bug where the Practiced Alchemist mastery quality would not have lower prerequisites for characters with the Islam tradition.
  • Fixed a bug where the Altmayr Black Moon would function off of Semi-Automatic specialization instead of Revolvers.
  • Fixed an issue where the Detect [Life Form], Extended spell did not have the Extended Area descriptor.

New Strings:

  • Message_DeleteVehicleLocationBase
  • Message_SelectMartialArtTechnique
  • MessageTitle_SelectMartialArtTechnique
  • Title_SelectMartialArtTechnique
  • String_Power
  • Label_Flexibility
  • Button_AddMod
  • Button_DeleteMod
  • Node_AdditionalMods
  • Title_CreateWeaponMount
  • String_Month
  • String_Months
  • Label_LifestylePermanent
  • Label_SelectLifestyle_CostPerDay
  • Title_ChooseCharacterPriorities
  • Tab_PhysicalConditionMonitor
  • Tab_MatrixConditionMonitor
  • Label_SelectBP_MaxNuyen
  • String_MutantCritter
  • String_Cyberzombie
  • String_EdgeUse
  • String_EssenceLoss
  • String_EssenceLossChargen
  • String_SpiritFettering
  • String_AttributeLoss
  • Skill_NativeLanguageShort
  • DialogFilter_Chum5
  • DialogFilter_Xml
  • DialogFilter_Html
  • DialogFilter_Pdf
  • DialogFilter_Exe
  • DialogFilter_Json
  • DialogFilter_All
  • String_Version
  • String_Error
  • About_Description_Text
  • About_Company_Text
  • About_Copyright_Text
  • About_Label_Contributors
  • About_Label_Disclaimer
  • About_Label_Disclaimer_Text
  • String_Currently_Installed_Version
  • String_Latest_Version
  • Button_Export_SaveJsonAs
  • String_Unknown
  • String_D6
  • Message_Options_SettingsName
  • MessageTitle_Options_SettingsName
  • Message_Options_ValidationResults
  • MessageTitle_Options_ValidationResults
  • String_TotalComparisonWithPointBuy
  • Message_SelectGeneric_CareerOnlyRestriction
  • Title_SelectComplexForm
  • Label_SelectComplexForm_Target
  • Label_SelectComplexForm_Duration
  • Label_SelectComplexForm_FV
  • String_Level
  • String_ComplexFormLevel
  • String_ComplexFormTargetPersona
  • String_ComplexFormTargetDevice
  • String_ComplexFormTargetFile
  • String_ComplexFormTargetSprite
  • String_ComplexFormTargetHost
  • String_ComplexFormTargetIC
  • Tip_ComplexFormFadingBase
  • Tip_ComplexFormFadingSeeDescription

Changed Strings:

  • Node_SelectedPositiveQualities
  • Node_SelectedNegativeQualities
  • Node_SelectedCombatSpells
  • Node_SelectedDetectionSpells
  • Node_SelectedHealthSpells
  • Node_SelectedIllusionSpells
  • Node_SelectedManipulationSpells
  • Node_SelectedGeomancyRituals
  • Node_SelectedEnchantments
  • Node_CritterPowers
  • Node_CritterWeaknesses
  • Node_SelectedCyberware
  • Node_SelectedBioware
  • Tab_IncreaseLifestyleMonths
  • Tab_DecreaseLifestyleMonths
  • String_Up_To_Date
  • String_Update_Available
  • Checkbox_Options_KnowledgeMultiplier
  • Checkbox_Options_ContactMultiplier
  • Message_MetagenicQualitiesSubtractingKarma
  • Message_ExtraKarma
  • Message_NoExtraKarma
  • Tip_SkillsSkillGroups
  • Tip_SkillsActiveSkills
  • Tip_SkillsKnowledgeSkills

Removed Strings:

  • String_LimbCount4
  • String_LimbCount6
  • String_LimbCount5Torso
  • String_LimbCount5Skull
  • Message_CannotRemoveSpell
  • MessageTitle_CannotRemoveSpell
  • Message_MartialArtAdvantageLimit
  • MessageTitle_MartialArtAdvantageLimit
  • Message_SelectMartialArtAdvantage
  • MessageTitle_SelectMartialArtAdvantage
  • Title_SelectMartialArtAdvantage
  • Label_LifestyleMonths
  • String_No_Update_Found
  • Label_SummaryManeuvers
  • Tip_BuildManeuvers
  • Tip_OptionsExceptionalAttribute
  • Tip_BuildFoci
  • MessageTitle_SelectGeneric_PriorityRestriction
  • Title_SelectProgram
  • Label_SelectProgram_Target
  • Label_SelectProgram_Duration
  • Label_SelectProgram_FV