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Chummer 5.201.0

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@chummer5a chummer5a released this 01 Jul 05:29
· 5898 commits to master since this release

Application Changes:

  • Reverted use of databinding for Visible attribute in career and create forms due to flaky behaviour.
  • Removed incorrect visibility binding for the Rating of knowledge skills.
  • Fixed behaviour of attribute-based databindings to work properly when loading characters.
  • Fixed an issue with the SelectSpecialAttribute improvement not allowing the selection of non-active special attributes.
  • Fixed an issue in create mode in which ignoring creation rules would not properly allow all 'ware grades to be visible.
  • Fixed visibility of the Type combobox for knowledge skills in career mode.
  • Removed possibly-legacy code that caused odd behaviour for mentor spirits that provided skill bonuses, particularly the Doom mentor.
  • Layout change for frmSelectArmor to prevent the Test text from overlapping.
  • Fixed purchasing weapons in career mode not properly adding other weapons that they're added by.
  • Created a new weapon property, SizeCategory. This is used to overrides the default category for the weapon it's applied to, allowing it to be mounted as though it were a weapon of the particular type. Intended to be used for exotic weapons in vehicle weapon mounts.
  • Gear attached to weapons can now show the Capacity remaining/used.
  • Refactored behaviour of the Swap Quality button to be a method attached to the quality itself.
  • Fixed an issue with Swap Quality causing constant prompts about unavailable qualities.
  • Fixed behaviour of the SpecialTab and EnableAttribute bonuses causing their relevant children being removed when using Reapply Improvements.
  • Added missing DamageResistance bonus improvements to all types of armour for sheets.
  • Fixed behaviour of improvements that reduce the maximum of an attribute is reduced to match the value when another attribute is already at maximum.
  • Fixed a regression with shapeshifter attributes not resetting bindings properly.
  • Fixed Martial Arts techniques not being properly displayed using their localised names in the treeview.
  • Fixed an issue with shapeshifters generating their attributes in duplicate when transitioning to career.
  • Fixed an issue with increasing quantities of Gear not working when using non-English strings.
  • Fixed a regression in which pre-installed gear, cyberware and armor mods would not confer the correct ratings.
  • Repaired some lingering issues with object tag conversion that caused problems when reloading vehicles and selecting certain objects. Fixes #2785
  • Added an ICanEquip interface to support easily changing the equipped state of an object.
  • Fixed an issue with total armor values being concatenated along with the damage resistance pool from improvements instead of added together.
  • Fixed issues with the priority selection window that caused spells, complex forms and AI programs to not be changed when reselecting priorities if the new priority doesn't include those settings.
  • Fixed a crash when loading cyberware PACKS.
  • Changed power tab list display to an autoresizing table.
  • Fixed incorrect usage of String_Error for Modular Cyberlimb and Karma Calculation.
  • Merged the various methods for purchasing Cyberware into a single method attached to the object. Fixes issues with some objects not properly applying Free and Markup properties to the cyberware.
  • Added the calculation for Dealer Connection into the Vehicle Selection window.
  • Fixed an issue with deleting qualities that caused all duplicated qualities (Addiction, for example) to be removed if one was deleted.
  • Fixed an issue with attribute tooltips not updating properly if bonuses and penalties even out.
  • Fixed a typo in the Select Spell window that prevented categories from being translated.
  • Fixed skill names in weapon dicepool tooltips not showing the correct translated displayname.
  • Fixed behaviour of lifestyles causing a crash after being edited.
  • Fixed a crash when toggling the state of Adept Way discounting for powers.
  • Fixed an issue with foci not properly being removed when unbonded.
  • PDF is now the default export choice.
  • Fixed a regression with condition monitor checkboxes not properly remaining highlighted when first loaded.
  • Fixed an issue with foci not updating their displayname properly in the Foci window.
  • Fixed a regression in which attribute modifiers could exceed the current value + 4.
  • Fixed some issues with the creation and deletion of custom Improvements.

Data Changes:

  • Removed the ability to add Fake SINs to other Fake SINs.
  • Removed the ability to add multiple Advanced Basic Safety Systems to a weapon.
  • Added SizeCategory references to the Grapple Gun, Ares S-III Super Squirt, Ares Screech Sonic Rifle, FN-AAL Gyrojet Pistol, Fichetti Pain Inducer, Parashield Dart Pistol, Parashield Dart Rifle and Tactical Grapple Gun.
  • Added a customdata file to have Customised Agility and Strength not apply Grade modifiers from their parent (ie, an Alphaware limb's customisation cost will not increase to 6000¥.) Closes #2702 but should probably be referred to CGL for errata clarification.
  • Fixed incorrect 'walk' speed for the Magical Flight drake power. Existing characters with this power will need to Reapply Improvements, manually edit the improvement, or remove and re-add the power.
  • Fixed translation for Commanding Voice in German.
  • Added a customdata entry to move Commanding Voice from Stolen Souls into Street Grimoire, per German data changes.
  • Added a customdata entry to swap the pricing of seeker shafts and monotip arrow heads per German data changes.
  • Added content from Street Lethal.
  • Fixed incorrect REA and INT stats for the Nosferatu quality.
  • Increase rating of arrows to compensate for Street Lethal's TrollBow.

New Strings:

  • Checkbox_Options_HideCharacterRoster
  • ColumnHeader_Notes
  • ColumnHeader_Power_Points
  • ColumnHeader_Action
  • MessageTitle_NoValidWeaponMount
  • Message_NoValidWeaponMount