@chummer5a chummer5a released this Aug 12, 2018 · 152 commits to master since this release

Assets 3

Application Changes:

  • Fixed incorect behavior with filtering columns on the select window browse tab.
  • Fixed an issue with carbines defaulting to using the Pistols skill.
  • Changed JSON to be the default export method.
  • Fixed behaviour of sell methods for Armor Mods, Gear, Vehicles, Weapons, Weapon Accessories and Weapon Mounts.
  • Fixed odd behaviour when using the optional rule to have mystic adepts purchase a second magic attribute.
  • Fixed issues with selecting and adding Cyberware Suites.
  • Fixed an issue with preinstalled weapon accessories that have non-preinstalled gear not calculating costs correctly. Fixes #2846
  • Minor fixes for recoil compensation calculation.
  • SelectTradition and SelectRestricted improvements no longer spawn a selection window if not required.
  • Fixed refresh behaviour of Prototype Transhuman to work immediately on change of prototype transhuman status. Little more chatty than I'd like, but it works well enough.
  • Fixed issues with loading older characters that had a Spirit Force/Sprite Level abpve the maximum they're supposed to.
  • Armor Mods purchased in create mode can be discounted to Free again in create mode.
  • Fixed an issue with armour that has Ratings not properly loading the maximum rating.
  • Properly added ThrowRange improvement to throwing weapons.
  • Fixed a layout quirk with adept powers that caused them to revert to the free levels provided by foci if a focus is in use. Should fix #2859 but needs more testing.
  • Fixed a typo in the loading behaviour of different knowledge skill specialisation karma costs that prevented it from being saved or loaded properly. Fixes #2858
  • Added support for armor mod selection being limited to a single category via the forcemodcategory node.
  • Minor refactor of tooltip generating code to make them work more reliably on child windows and avoid repeated queries to language manager. Fixes #2868
  • Fixed an issue with the crashhandler looking for incorrect dictionary keys that caused it to not properly output the crash info to desktop.
  • Fixed a (legacy?) issue that prevented BF weapons from using the Long Burst action. RAW seems hazy on it, but says it's two burst actions, so ehhh?
  • Fixed an issue with armor mods not properly assigning Extra values acquired through the Improvement system. Specifically, this fixes an issue with High-Fashion Armor Clothing not stacking. Fixes #2873
  • Fixed an issue with Artisan's Way focus discounts not working properly in some cases.
  • Fixed an issue with weapon mount treenodes not being properly removed when they're deleted. Fixes #2886
  • Fixed an occasional crash when removing gear.
  • Fixed a parsing error when loading locations from older characters.
  • Fixed behaviour of reloading weapons in career mode to work consistently for vehicles and character weapons. Fixes an issue with 'external source' weapons not reloading properly. Fixes #2795
  • Fixed missing deletion confirmation prompts for many items.
  • Fixed an issue with initiation grades not properly removing themselves.
  • Fixed incorrect behaviour with Adapasin and grades in create mode causing the Grade list to not load.
  • Fixed inability to remove custom improvement groups in career mode.
  • Added exceptions for the 'saves' directory and any .chum5 files from being deleted when updating Chummer.
  • Fixed calculation of armor capacity to not include items that are included in the armor.
  • Added the ability to create custom drugs.
  • Added support for to the Improvement Manager which effectively raises a character's STR for the purpose of determining the range of Thrown Weapons.
  • Fixed a crash when adding Metahuman Adjustment modifications to a vehicle with Increased Seating. Fixes #2857
  • Fixed a crash when changing the primary text of a knowledge skill if a specialisation has been entered.
  • Workaround for a bug in the powertabusercontrol that caused free levels to make power ratings revert on load.
  • Fixed the condition monitor control to run when relevant events are fired, rather than on updatecharacterinfo.
  • Condition Monitor checkboxes for characters are now generated on demand, allowing for characters with >24 condition monitor boxes.
  • Fixed missing checked states for Gear that can be included in the parent. Fixes #2667

Data Changes:

  • Added alternate Druid tradition from Forbidden Arcana.
  • Fixed an incorrect availability on the Krime Tingler.
  • Fixed category of the Krime Gloves to be Unarmed.
  • Added page references for Extended, Alchemical and Limited spells on the Spell Select window.
  • Added Area Knowledge: Neo-Tokyo knowledge skill. Fixes #2865
  • Added missing Metagenetic flag to the Natural Venom (Exhaled, Deadly) quality. Fixes #2862
  • Added missing MCT/Winchester-Howe Hornet Direct-Fire Minigrenade from Street Lethal.
  • Fixed an issue with the College Education quality being incorrectly hidden from the SRM 1.4 Missions ruleset.
  • Fixed incorrect price on the Beretta Northstar. Fixes #2887
  • Added an amend entry to allow Bone Lacing to apply directly to Body instead of just damage resistance due to ambiguity in RAW. Closes #2884
  • Fixed the Shiawase Arms Simoom's ammo category to be Light Pistols.
  • Corrected the metageneticlimit bonus for Changeling I and II to be 30.
  • Fixed incorrect hidden status of the Krime Shiv.
  • Added missing costdiscount properties for the Dedciated Conjurer and Dedicated Spellslinger.
  • Ambidextrous quality can now be taken up to three times to support the Shiva Arms quality. Fixes #2893
  • The Cavalier Flash can now add a Hidden Arm Slide accessory. Fixes #2908
  • Added missing Recoil Compensation for the Colt M23A2. Fixes #2907

New Strings:

  • Message_DeleteWeaponMount
  • String_ExpensePurchaseDrug
  • Label_DrugEffect