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PBR textures support (Normal maps, height maps, emitter maps, specular maps) #751

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RocketNinja15 opened this issue Dec 17, 2020 · 1 comment · May be fixed by #1276
Open

PBR textures support (Normal maps, height maps, emitter maps, specular maps) #751

RocketNinja15 opened this issue Dec 17, 2020 · 1 comment · May be fixed by #1276
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@RocketNinja15
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Allows support for PBR texture packs, so 3d textures get rendered

@leMaik
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leMaik commented Dec 17, 2020

This is a big feature and actually PBR includes multiple features:

  • Normal maps (implementation started)
  • Height/Parallax Occlusion maps
  • Specular maps
    • Emitter maps
    • Roughness maps
    • Reflectance maps
    • Metalness maps
      • Predefined f0 values for complex Fresnel equation (LabPBR 1.3)

Branch with normal maps: https://github.com/leMaik/chunky/tree/json-block-models-and-normal-maps (it's pretty slow. I hope that it'll be ready to be merged some day though)

Branch with specular maps (emittance, roughness, reflectance): https://github.com/leMaik/chunky/tree/pbr

Height maps are a whole different topic, but @jackjt8 and me already looked a bit into how it can be done.

Same issue in my fork: leMaik#14

@leMaik leMaik changed the title PBR Texture PBR textures support (Normal maps, height maps, emitter maps, specular maps) Dec 17, 2020
@leMaik leMaik self-assigned this Jan 10, 2021
@leMaik leMaik added this to the 2.5.0 milestone Jul 7, 2021
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