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First of all, thank you for this amazing work! I have been dealing with GamingAnywhere since last week, it is very promising. I am particularly interested by the Android client. I made a couple of pull requests about "quality of life" (#13 and #14) but that's not my point here.
On the Android client, there's a very degraded video quality (see screenshot, when playing Limbo). It looks like the rendering is buggy (buffer size or whatever).
The truth is I don't really know where to look for to solve the problem... Is is OpenGL? Is it in the Android libraries or in the client module? Maybe the server module?
I am extremely willing to dedicate time to improve GamingAnywhere, so if you could give me some leads I would be grateful.
Thanks again!
The text was updated successfully, but these errors were encountered:
Hi Chun-Ying,
First of all, thank you for this amazing work! I have been dealing with GamingAnywhere since last week, it is very promising. I am particularly interested by the Android client. I made a couple of pull requests about "quality of life" (#13 and #14) but that's not my point here.
On the Android client, there's a very degraded video quality (see screenshot, when playing Limbo). It looks like the rendering is buggy (buffer size or whatever).
The truth is I don't really know where to look for to solve the problem... Is is OpenGL? Is it in the Android libraries or in the client module? Maybe the server module?
I am extremely willing to dedicate time to improve GamingAnywhere, so if you could give me some leads I would be grateful.
Thanks again!
The text was updated successfully, but these errors were encountered: