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Phantom Panel

Phantom Panel is a work-in-progress web interface for managing Minecraft servers.

Architecture

Phantom Panel has 3 types of services:

  • The Web provides a web interface for the Controller.
  • The Controller manages all state and persists it in a database, and communicates with Agents.
  • One or more Agents receive commands from the Controller, manage the Minecraft server processes, and report on their status.

This architecture has several goals and benefits:

  1. The services can run on separate computers, in separate containers, or a mixture of both.
  2. The services can be updated independently.
    • The Controller or Web can receive new features, bug fixes, and security updates without the need to shutdown every Minecraft server.
    • Agent updates can be staggered or delayed. For example, if you have Agents in different geographical locations, you could schedule around timezones and update them at times when people are unlikely to be online.
  3. Agents are lightweight processes which should have minimal impact on the performance of Minecraft servers.

When an official Controller update is released, it will work with older versions of Agents. There is no guarantee it will also work in reverse (updated Agents and an older Controller), but if there is an Agent update that is compatible with an older Controller, it will be mentioned in the release notes.

Note that compatibility is only guaranteed when using official releases. If you build the project from a version of the source between two official releases, you have to understand which changes break compatibility.

Usage

This project is work-in-progress, and currently has no official releases. Feel free to try it and experiment, but there will be missing features, bugs, and breaking changes.

For a quick start, I recommend using Docker or another containerization platform. The Dockerfile in the root of the repository can build three target images: phantom-web, phantom-controller, and phantom-agent.

All images put the built application into the /app folder. The Agent image also installs Java 8, 16, 17, and 18.

Files are stored relative to the working directory. In the provided images, the working directory is set to /data.

Controller

The Controller comprises 3 key areas:

  • Agent RPC server that Agents connect to.
  • Web RPC server that Web connects to.
  • PostgreSQL database connection to persist data.

The configuration for these is set via environment variables.

Agent & Web Keys

When the Controller starts for the first time, it will generate two pairs of key files. Each pair consists of a common and a secret key file. One pair is generated for Agents, and one for the Web.

The common keys contain encryption certificates and authorization tokens, which are needed to connect to the Controller. Both the Controller and the connecting Agent or Web must have access to the appropriate common key.

The secret keys contain information the Controller needs to establish an encrypted communication channel. These files should only be accessible by the Controller itself.

The common keys have two forms:

  • A binary file /data/secrets/agent.key or /data/secrets/web.key that can be distributed to the other services.
  • A plaintext-encoded version printed into the logs on every startup, that can be passed to the other services in an environment variable.

The secret keys are stored as binary files /data/secrets/agent.secret and /data/secrets/web.secret.

Storage

Use volumes to persist the whole /data folder.

Environment variables

  • Agent RPC Server
    • AGENT_RPC_SERVER_HOST is the host. Default: 0.0.0.0
    • AGENT_RPC_SERVER_PORT is the port. Default: 9401
  • Web RPC Server
    • WEB_RPC_SERVER_HOST is the host. Default: 0.0.0.0
    • WEB_RPC_SERVER_PORT is the port. Default: 9402
  • PostgreSQL Database Connection
    • PG_HOST is the hostname.
    • PG_PORT is the port.
    • PG_USER is the username.
    • PG_PASS is the password.
    • PG_DATABASE is the database name.

Agent

Storage

The /data folder will contain two folders:

  • /data/data for persistent files
  • /data/temp for volatile files (such as downloaded Minecraft .jar files)

Use volumes to persist either the whole /data folder, or just /data/data if you don't want to persist the volatile files.

Environment variables

  • Controller Communication
    • CONTROLLER_HOST is the hostname of the Controller.
    • CONTROLLER_PORT is the Agent RPC port of the Controller. Default: 9401
    • AGENT_NAME is the display name of the Agent. Emoji are allowed.
    • AGENT_KEY is the plaintext-encoded version of Agent Key.
    • AGENT_KEY_FILE is a path to the Agent Key binary file.
  • Agent Configuration
    • MAX_INSTANCES is the number of instances that can be created.
    • MAX_MEMORY is the maximum amount of RAM that can be distributed among all instances. Use a positive integer with an optional suffix 'M' for MB, or 'G' for GB. Examples: 4096M, 16G
    • MAX_CONCURRENT_BACKUP_COMPRESSION_TASKS is how many backup compression tasks can run at the same time. Limiting concurrent compression tasks limits memory usage of compression, but it increases time between backups because the next backup is only scheduled once the current one completes. Default: 1
  • Minecraft Configuration
    • JAVA_SEARCH_PATH is a path to a folder which will be searched for Java runtime installations. Linux default: /usr/lib/jvm
    • ALLOWED_SERVER_PORTS is a comma-separated list of ports and port ranges that can be used as Minecraft Server ports. Example: 25565,25900,26000-27000
    • ALLOWED_RCON_PORTS is a comma-separated list of ports and port ranges that can be used as Minecraft RCON ports. Example: 25575,25901,36000-37000

Web

Storage

Use volumes to persist the whole /data folder.

Environment variables

  • Controller Communication
    • CONTROLLER_HOST is the hostname of the Controller.
    • CONTROLLER_PORT is the Web RPC port of the Controller. Default: 9402
    • WEB_KEY is the plaintext-encoded version of Web Key.
    • WEB_KEY_FILE is a path to the Web Key binary file.
  • Web Server
    • WEB_SERVER_HOST is the host. Default: 0.0.0.0
    • WEB_SERVER_PORT is the port. Default: 9400
    • WEB_BASE_PATH is the base path of every URL. Must begin with a slash. Default: /

Logging

All services support a LOG_LEVEL environment variable to set the minimum log level. Possible values:

  • VERBOSE
  • DEBUG
  • INFORMATION
  • WARNING
  • ERROR

If the environment variable is omitted, the log level is set to VERBOSE for Debug builds and INFORMATION for Release builds.

Development

The repository includes a Rider projects with several run configurations. The .workdir folder in the root of the repository is used for storage. Here's how to get started:

  1. You will need a local PostgreSQL instance. If you have Docker, you can enter the Docker folder in this repository, and run docker compose up. Otherwise, you will need to set it up manually with the following configuration:
    • Host: localhost
    • Port: 9403
    • User: postgres
    • Password: development
    • Database: postgres
  2. Install one or more Java versions into the ~/.jdks folder (%USERPROFILE%\.jdks on Windows).
  3. Open the project in Rider and use one of the provided run configurations:
    • Controller starts the Controller.
    • Web starts the Web server.
    • Agent 1, Agent 2, Agent 3 start one of the Agents.
    • Controller + Web + Agent starts the Controller and Agent 1.
    • Controller + Web + Agent x3 starts the Controller and Agent 1, 2, and 3.

Bootstrap

The project uses Bootstrap 5 with a custom theme and several other customizations. The sources are in the Phantom.Server.Web.Bootstrap project.

If you make any changes to the sources, you will need to use the Compile Bootstrap run configuration, then restart the Server to load the new version. This is not done automatically, and it requires Node and npm.