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Add PolyLineT scaled() and offsetted(). #1034
Ah so looks like transform/transformed will both run into the same precision issues were touched on in #1007. The suggestion there was a freestanding function and I think that might work well for this. It would avoid a lot of issues with trying to get the right precision and dimensions (I believe you'd want to turn vec2 into vec3 and vec3 into vec4 so you could use homogeneous coordinates).
I think there is, and thanks for contributing this work, however we're sort of in a focus on getting through changes necessary for 0.9.0 release. These are pure additions, so perhaps we should wait to sift through the api choices until 0.9.1-dev begins.
referenced this pull request
Oct 18, 2016
Just to be frank, the naming between