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High-Density Display support on MSW #1934
This PR implements high-density display support on Windows Desktop, providing similar behavior to macOS and iOS retina support in earlier versions of Cinder. A few key points:
This PR adds a
This PR also modifies the
Also to reiterate, unlike macOS/iOS, DPI-unawareness in Windows defaults to pixels measurements but not pixel-scaling. In contrast, DPI-unawareness on Apple platforms leads to pixel-scaling. I don't love this inconsistency but I believe for the average MSW user / application, pixel-centricity is the preferred unaware / don't care behavior.