Top-down 2D discrete grid game to develop reinforcement learning for robot / animal like General Game AI agents. Human and machine playable. Features several mechanics in a single coherent game world. Created with C++, SDL and Boost R-Tree. Demo video: https://youtu.be/TQ5k2u25eI8
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.gitignore
FreeSans.ttf
LICENSE.md
Makefile
README.md
TODO.md
action.cpp
action.hpp
actor.cpp
actor.hpp
apple.orig.png
apple.png
cli-options.md
config.cpp
config.hpp
configure
controls.md
do_nothing_actor.cpp
do_nothing_actor.hpp
do_nothing_drawable_object.cpp
do_nothing_drawable_object.hpp
documentation.md
drawable_object.cpp
drawable_object.hpp
examples.md
flee_type_actor.cpp
flee_type_actor.hpp
follow_type_actor.cpp
follow_type_actor.hpp
fruit_object.cpp
fruit_object.hpp
getting-started.md
human_actor.cpp
human_actor.hpp
main.cpp
move_down_actor.cpp
move_down_actor.hpp
move_up_actor.cpp
move_up_actor.hpp
object.cpp
object.hpp
object_view.cpp
object_view.hpp
rabbit.orig.png
rabbit.png
random_actor.cpp
random_actor.hpp
rationale.md
screenshot.png
single_texture_drawable_object.cpp
single_texture_drawable_object.hpp
teleport.orig.png
teleport.png
teleport_object.cpp
teleport_object.hpp
tree.orig.png
tree.png
utils.cpp
utils.hpp
wall.orig.png
wall.png
world.cpp
world.hpp
world_view.cpp
world_view.hpp

README.md