-
Notifications
You must be signed in to change notification settings - Fork 2.2k
/
Copy pathtimer.js
139 lines (107 loc) · 3.36 KB
/
timer.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
// Timers
(function (global) {
let gameTime = Citizen.getTickCount();
const timers = {};
let timerId = 0;
const tickers = [];
let animationFrames = [];
function setTimer(timer, callback, interval) {
timers[timer.id] = {
callback,
interval,
lastRun: gameTime
};
}
function nextId() {
return { id: timerId++, unref() {}, ref() {} };
}
function setTick(callback) {
tickers[tickers.length] = callback;
}
function clearTimer(timer) {
if (!timer) { return; }
delete timers[timer.id];
}
function setTick(callback) {
tickers[tickers.length] = callback;
}
function requestAnimationFrame(callback) {
animationFrames[animationFrames.length] = callback;
}
function setInterval(callback, interval) {
const id = nextId();
setTimer(id, callback, interval);
return id;
}
function setTimeout(callback, timeout, ...argsForCallback) {
const id = nextId();
setTimer(
id,
function() {
try {
callback(...argsForCallback);
} finally {
clearTimer(id);
}
},
timeout
);
return id;
}
function setImmediate(callback, ...argsForCallback) {
return setTimeout(callback, 0, ...argsForCallback);
}
function onTick() {
const localGameTime = Citizen.getTickCount(); // ms
let i;
for (const id in timers) {
const timer = timers[id];
if ((localGameTime - timer.lastRun) > timer.interval) {
try {
timer.callback();
} catch(e) {
console.error('Unhandled error: ' + e.toString() + '\n' + e.stack);
}
timer.lastRun = localGameTime;
}
}
// Process tickers
if (tickers.length > 0) {
i = tickers.length;
while (i--) {
try {
tickers[i]();
} catch(e) {
console.error('Unhandled error: ' + e.toString() + '\n' + e.stack);
}
}
}
// Process animation frames
if (animationFrames.length !== 0) {
const currentAnimationFrames = animationFrames;
animationFrames = [];
i = currentAnimationFrames.length;
while (i--) {
try {
currentAnimationFrames[i]();
} catch(e) {
console.error('Unhandled error: ' + e.toString() + '\n' + e.stack);
}
}
}
gameTime = localGameTime;
//Manually fire the callbacks that were enqueued by process.nextTick.
//Since we override setImmediate/etc, this doesn't happen automatically.
if (global.process && typeof global.process._tickCallback === "function")
global.process._tickCallback();
}
global.setTimeout = setTimeout;
global.clearTimeout = clearTimer;
global.setInterval = setInterval;
global.clearInterval = clearTimer;
global.setImmediate = setImmediate;
global.clearImmediate = clearTimer;
global.setTick = setTick;
global.requestAnimationFrame = requestAnimationFrame;
global.Citizen.setTickFunction(onTick);
})(this || window);