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tweak(gamestate/server): increase routing bucket field size
Fixes #623.
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blattersturm committed Jan 28, 2021
1 parent a3fb1d2 commit 57558c0
Showing 1 changed file with 2 additions and 2 deletions.
Expand Up @@ -410,8 +410,8 @@ struct SyncEntityState
uint64_t frameIndex;
uint64_t lastFrameIndex;
uint16_t uniqifier;
uint8_t routingBucket = 0;
uint32_t creationToken;
uint32_t routingBucket = 0;
float overrideCullingRadius = 0.0f;

std::shared_mutex guidMutex;
Expand Down Expand Up @@ -785,7 +785,7 @@ struct GameStateClientData : public sync::ClientSyncDataBase

std::shared_ptr<fx::StateBag> playerBag;

uint8_t routingBucket = 0;
uint32_t routingBucket = 0;

GameStateClientData()
: syncing(false)
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