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Can't run on Parallels (MacBook Pro, M1 Max) #1125
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Parallels (and general Windows on ARM64 including Snapdragon laptops): not until Microsoft releases documentation for the ABI of their ARM64EC/ARM64X emulation layer as there's some architecture-dependent code with a custom compiler that can't be 'removed' or made to use a more standard compiler. Reverse engineering this spec is proving hard as the code runs before any debugger is allowed to attach. Similarly, Microsoft's schedule is unpredictable as always and we haven't gotten a hold of anyone yet who can release these specs. CrossOver/other Wine variants: not until there's a DX implementation with shared resources supported. Wine developers seem to be unwilling to support shared resources (see every attempt to request it being marked as 'wontfix', e.g. doitsujin/dxvk#899), so this won't happen any time soon. Both are things we have no influence on. |
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What do we need to make this happen? I might be able to help with a Microsoft contact. Would love to be able to run FiveM on my M1 Mac |
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Documentation for the ABI of their ARM64EC emulation layer has been released a couple months ago - will there finally be support for Apple Silicon processors? |
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The documentation is still somewhat incomplete and doesn't mention the data in IMAGE_LOAD_CONFIG_DIRECTORY yet. I saw this was documented in another tool but some quick experiments involving this show it's a bit more difficult than hoped for. |
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Is there a solution since 2021? The game is running in insecure mode because Windows on ARM is not supported by anticheat components at this time. |
Well, it's currently not supported but the documentation has greatly expanded since 2021. So it's up to them |
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Using M2 with the same problem... @blattersturm are you going to make it possible? |
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somewhat waiting for LLVM lld support for writing the load config still + the internal rebase of the lld patches to latest |
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Is there no way to configure some parameter in my fivem server so that it accepts this type of clients? (I want to work programming fivem now on mac) at least for me to be able to connect to my localhost |
That would be a workaround for my problem too, just like a whitelist |
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The only way I found to work is via Remote Desktop, but the mouse for some reason randomly moves and ends up staring at the sky when you do sudden movements. |
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You can run client and server without adhesive. For developing only that should work on your Mac |
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How? can you explain me please? |
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Remove svadhesive.dll from your server files, client shouldn’t load it anyways. Both client and server should be hosted in ParallelsVon meinem iPhone gesendetAm 10.06.2023 um 07:25 schrieb ELVOWE ***@***.***>:
How? can you explain me please?
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you commented.Message ID: ***@***.***>
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There is already some progress in launch Fivem on Parallels. I still waiting since 2k21. |
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Over the years, FiveM platform has provided countless gamers, including myself, with an opportunity to expand, adapt, and enrich the world of Grand Theft Auto. I wish to make a case for the extension of FiveM support to ARM-based devices, a step I believe can mark the future of our beloved modding community. The Prevailing Trend Towards ARM Support: It's evident that the world of software is rapidly moving in the direction of ARM compatibility. Industry leaders such as Apple and Microsoft are already capitalizing on ARM-based devices with their respective products like the Mx chips. Given this transition, it's imperative for platforms, especially those as influential as FiveM, to adapt and extend their support to cater to an ever-growing audience. |
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I feel like i just read something generated by chat gpt |
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same, hahahahahah |
Yup, you did. I just have a simple Python program iterate through my old replies and use Openai's API to decide whether to continue the conversation. But gotta agree on this one with the AI. |
I just tried running GTA V without any issues. The performance and online mode are finally working fine using Parallels & Crossover. I would really love to see fivem also running with this tools.
For Parallels I get following error :
Could not resolve host: ros.citizenfx.internal
https://forum.cfx.re/t/could-not-resolve-host-ros-citizenfx-internal/2961856/6
For Crossover it can't run properly because it always runs it with extended privileges (which is not allowed by fivem)
Are there any plans to support Crossover/Parallels? With the new wave of more powerful M1 MacBooks there may be increased demand.
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