Closed as not planned
Description
-
Client (production/canary) and FXServer version
Beta client, 6683 artifacts (windows) -
What you expected to happen
When setting the gameplay cam relative pitch to 0.0, using the associated getter would return 0.0 if I'm not moving the camera -
What actually happens
There seems to be an offset depending on the ped world coords -
Category of bug (eg. client, server, weapons, peds, native)
Camera natives / client side -
Reproducible steps, preferably with example script(s)
-- can be done using basic runcode
SetGameplayCamRelativePitch(0.0, 1.0)
print(GetGameplayCamRelativePitch()) -- this will return a negative value