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Sticking of SLOD2 models during loading on b3258 #2752

@MaaximGL

Description

@MaaximGL

What happened?

When switching to b3258, the SLOD2 models (not LOD or SLOD1) started sticking. None of the resources related to b3095 were changed. The problem is not affected by whether the model resources on the server are enabled or disabled (this happens even on a completely clean server). A more open discussion on this topic can be found here: https://forum.cfx.re/t/lod-slod-texture-issues/5074672/116
image

Expected result

Rendering only HD models, without SLOD2 overlay when standing on the model.

Reproduction steps

  1. Enable build b3258 and artifact 9282 or newer.
  2. In the game settings, enable:
    Settings → Graphics → Distance Scaling (100%)
    Settings → Advanced Graphics → Extended Distance Scaling (100%)
  3. Fly several circles around the map, staying near road level – fly into the city center and Sandy Shores.
  4. Fly to any of the locations marked on the map (do not teleport and do not fly too high).
    image

Importancy

Crash

Area(s)

FiveM

Specific version(s)

FiveM 9585

Additional information

The issue occurs less frequently or not at all with the following game settings:
Settings → Graphics → Distance Scaling (Somewhere between 0 and 75)
Settings → Advanced Graphics → Extended Distance Scaling (0)

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