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Document conceal natives #166

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Sep 17, 2019
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15 changes: 0 additions & 15 deletions NETWORK/N_0x1632be0ac1e62876.md

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15 changes: 0 additions & 15 deletions NETWORK/N_0x71302ec70689052a.md

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15 changes: 0 additions & 15 deletions NETWORK/N_0xbbdf066252829606.md

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15 changes: 15 additions & 0 deletions NETWORK/NetworkConcealEntity.md
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---
ns: NETWORK
---
## _NETWORK_CONCEAL_ENTITY

```c
// 0x1632BE0AC1E62876
void _NETWORK_CONCEAL_ENTITY(Entity entity, BOOL toggle);
```


## Parameters
* **entity**:
* **toggle**:

17 changes: 17 additions & 0 deletions NETWORK/NetworkConcealPlayer.md
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---
ns: NETWORK
---
## NETWORK_CONCEAL_PLAYER

```c
// 0xBBDF066252829606 0x72052DB3
void NETWORK_CONCEAL_PLAYER(Player player, BOOL toggle, BOOL p2);
```

This is what R* uses to hide players in MP interiors.

## Parameters
* **player**:
* **toggle**:
* **p2**:

16 changes: 16 additions & 0 deletions NETWORK/NetworkIsEntityConcealed.md
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---
ns: NETWORK
---
## _NETWORK_IS_ENTITY_CONCEALED

```c
// 0x71302EC70689052A
BOOL _NETWORK_IS_ENTITY_CONCEALED(Entity entity);
```

This only works with vehicles.

## Parameters
* **entity**:

## Return value
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---
ns: NETWORK
---
## _0x919B3C98ED8292F9
## NETWORK_IS_PLAYER_CONCEALED

```c
// 0x919B3C98ED8292F9 0xB0313590
BOOL _0x919B3C98ED8292F9(Any p0);
BOOL NETWORK_IS_PLAYER_CONCEALED(Player player);
```


## Parameters
* **p0**:
* **player**:

## Return value