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Harvest Moon: A New Beginning infinite error loop on [unmapped Read32] #4178

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yuki1213455 opened this issue Sep 3, 2018 · 7 comments

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@yuki1213455
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commented Sep 3, 2018

Issue:
Harvest Moon: A New Beginning enters on an infinite error loop [unmapped Read32] after entering the name of the character. Exactly when the pop-up input window closes. Occurs with any branch and with and without system file dumped from 3DS. Importing a Save from 3DS, the problems still occurs with any input you need to do in the game (animals and stuff).

This seems to happen since long ago, people speculated about being a system keyboard emulation issue, most of the issues related to this topic are closed, but no one reported/checked if this game was working.

System Information

Operating System: Windows 10
CPU: Pentium G4560
GPU: GTX 760
Citra Version (found in title bar): 817
Game: Harvest Moon: A New Beginning
Screenshot of Issue (include the full Citra window including titlebar): Unnecessary

Log (point of error):

[  17.245310] Service.APT <Warning> core/hle/service/apt/apt.cpp:AppletUtility:454: (STUBBED) called command=0X00000007, input_size=0X00000004, output_size=0X00000001
[  17.245330] Service.APT <Warning> core/hle/service/apt/apt.cpp:AppletUtility:454: (STUBBED) called command=0X00000004, input_size=0X00000001, output_size=0X00000001
[  17.245450] Service.GSP <Warning> core/hle/service/gsp/gsp_gpu.cpp:AcquireRight:680: called flag=00000000 process=10 thread_id=0
[  17.245628] Service.APT <Warning> core/hle/service/apt/apt.cpp:AppletUtility:454: (STUBBED) called command=0X00000007, input_size=0X00000004, output_size=0X00000001
[  17.245664] Service.APT <Warning> core/hle/service/apt/apt.cpp:AppletUtility:454: (STUBBED) called command=0X00000004, input_size=0X00000001, output_size=0X00000001
[  17.368646] Debug.Emulated <Critical> core/hle/kernel/svc.cpp:Break:644: Emulated program broke execution!
[  17.368654] Debug.Emulated <Critical> core/hle/kernel/svc.cpp:Break:660: Break reason: PANIC
[  17.368682] HW.Memory <Error> core/memory.cpp:Read:154: unmapped Read32 @ 0x00000000
[  17.370804] HW.Memory <Error> core/memory.cpp:Read:154: unmapped Read32 @ 0x00000004
[  17.371245] HW.Memory <Error> core/memory.cpp:Read:154: unmapped Read32 @ 0x00000008
[  17.371249] HW.Memory <Error> core/memory.cpp:Read:154: unmapped Read32 @ 0x0000000C

Complete Log: https://community.citra-emu.org/uploads/default/original/2X/4/47217531df805fc757d6d56de8eda1127644c436.txt

@wwylele

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commented Sep 3, 2018

Just to make it clear this has been a very old issue that was originally reported in #1583. It has never got fixed.

@yuki1213455

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commented Sep 3, 2018

Thanks for pointing out, this issue always take to a messy log of guesses without conclusion...

Ever tested if a dummy signal = 5 can bypass this like with Puzzle & Dragons Z?

@wwylele

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commented Sep 3, 2018

I think I have tested it (assuming signal=5 is for the verification callback) but it didn't resolve.

@wwylele

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commented Nov 19, 2018

Using LLE swkbd doesn't have this issue, so it is clear that the problem is inside HLE swkbd

@FunctionsCome

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commented Jan 14, 2019

Well, I will be forever waiting for this to be fixed I guess. Has anyone tried what could potentially solve this?

@FunctionsCome

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commented Jan 20, 2019

Omg I think I found the clue

@FunctionsCome

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commented Jan 20, 2019

Nvm

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