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core, citra_qt: add frame advancing to framelimiter #4282
Frame advancing is a commonly used TAS feature which basically means running the game frame by frame. TASers use this feature to press exact buttons at the exact frames. This commit added frame advancing to the framelimiter and two actions to the Movie menu. The default hotkey is
And yes, this conflicts with #3786 ofc, so do not tag it for canary
Oct 1, 2018
First of all, thanks a lot for this PR! It is fantastic and works great!
If you click the continue button (with frame advancing toggled), the game won't unpause. You must continue clicking \ to advance frame. What is the useful thing in unpause+frame advancing toggled? Because removing the pause seems to not do anything (or almost it looks like this)