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| use compact::Compact; | |
| use std::mem::size_of; | |
| use super::messaging::{Message, Packet, Fate}; | |
| use super::inbox::{Inbox, DispatchablePacket}; | |
| use super::id::{RawID, TypedID}; | |
| use super::type_registry::{ShortTypeId, TypeRegistry}; | |
| use super::swarm::Swarm; | |
| use super::networking::Networking; | |
| use std::panic::{AssertUnwindSafe, catch_unwind}; | |
| /// Trait that allows dynamically sized `Actor` instances to provide | |
| /// a "typical size" hint to optimize their storage in a `Swarm` | |
| pub trait StorageAware: Sized { | |
| /// The default implementation just returns the static size of the implementing type | |
| fn typical_size() -> usize { | |
| let size = size_of::<Self>(); | |
| if size == 0 { 1 } else { size } | |
| } | |
| } | |
| impl<T> StorageAware for T {} | |
| /// Trait that Actors instance have to implement for a [`Swarm`](struct.Swarm.html) | |
| /// so their internally stored instance RawID can be gotten and set. | |
| /// | |
| /// Furthermore, an `Actor` has to implement [`Compact`](../../compact), so a `Swarm` | |
| /// can compactly store each `Actor`'s potentially dynamically-sized state. | |
| /// | |
| /// This trait can is auto-derived when using the | |
| /// [`kay_codegen`](../../kay_codegen/index.html) build script. | |
| pub trait Actor: Compact + StorageAware + 'static { | |
| type ID: TypedID; | |
| /// Get the full TypedID (Actor type id + instance id) of `self` | |
| fn id(&self) -> Self::ID; | |
| /// Set the full RawID (Actor type id + instance id) of `self` (called internally by `Swarm`) | |
| unsafe fn set_id(&mut self, id: RawID); | |
| fn id_as<TargetID: TraitIDFrom<Self>>(&self) -> TargetID { | |
| TargetID::from(self.id()) | |
| } | |
| fn local_first(world: &mut World) -> Self::ID { | |
| unsafe { Self::ID::from_raw(world.local_first::<Self>()) } | |
| } | |
| fn global_first(world: &mut World) -> Self::ID { | |
| unsafe { Self::ID::from_raw(world.global_first::<Self>()) } | |
| } | |
| fn local_broadcast(world: &mut World) -> Self::ID { | |
| unsafe { Self::ID::from_raw(world.local_broadcast::<Self>()) } | |
| } | |
| fn global_broadcast(world: &mut World) -> Self::ID { | |
| unsafe { Self::ID::from_raw(world.global_broadcast::<Self>()) } | |
| } | |
| } | |
| pub trait TraitIDFrom<A: Actor>: TypedID { | |
| fn from(id: <A as Actor>::ID) -> Self { | |
| unsafe { Self::from_raw(id.as_raw()) } | |
| } | |
| } | |
| struct Dispatcher { | |
| function: Box<Fn(*const (), &mut World)>, | |
| critical: bool, | |
| } | |
| const MAX_RECIPIENT_TYPES: usize = 64; | |
| const MAX_MESSAGE_TYPES: usize = 256; | |
| /// The main thing inside of which all the magic happens. | |
| /// | |
| /// An `ActorSystem` contains the states of all registered actor instances, | |
| /// message inboxes (queues) for each registered Actor type, | |
| /// and message dispatchers for each registered (`Actor`, `Message`) pair. | |
| /// | |
| /// It can be controlled from the outside to do message passing and handling in turns. | |
| pub struct ActorSystem { | |
| pub panic_happened: bool, | |
| pub shutting_down: bool, | |
| inboxes: [Option<Inbox>; MAX_RECIPIENT_TYPES], | |
| actor_registry: TypeRegistry, | |
| swarms: [Option<*mut u8>; MAX_RECIPIENT_TYPES], | |
| message_registry: TypeRegistry, | |
| dispatchers: [[Option<Dispatcher>; MAX_MESSAGE_TYPES]; MAX_RECIPIENT_TYPES], | |
| actors_as_countables: Vec<(String, *const InstancesCountable)>, | |
| networking: Networking, | |
| } | |
| macro_rules! make_array { | |
| ($n:expr, $constructor:expr) => {{ | |
| let mut items: [_; $n] = ::std::mem::uninitialized(); | |
| for (i, place) in items.iter_mut().enumerate() { | |
| ::std::ptr::write(place, $constructor(i)); | |
| } | |
| items | |
| }} | |
| } | |
| impl ActorSystem { | |
| /// Create a new ActorSystem (usually only one per application is needed). | |
| /// Expects to get a panic callback as a parameter that is called when | |
| /// an actor panics during message handling and can thus be used to | |
| /// for example display the panic error message. | |
| /// | |
| /// Note that after an actor panicking, the whole `ActorSystem` switches | |
| /// to a panicked state and only passes messages anymore which have been | |
| /// marked as *critically receiveable* using `add_handler`. | |
| pub fn new(networking: Networking) -> ActorSystem { | |
| ActorSystem { | |
| panic_happened: false, | |
| shutting_down: false, | |
| inboxes: unsafe { make_array!(MAX_RECIPIENT_TYPES, |_| None) }, | |
| actor_registry: TypeRegistry::new(), | |
| message_registry: TypeRegistry::new(), | |
| swarms: [None; MAX_RECIPIENT_TYPES], | |
| dispatchers: unsafe { | |
| make_array!(MAX_RECIPIENT_TYPES, |_| { | |
| make_array!(MAX_MESSAGE_TYPES, |_| None) | |
| }) | |
| }, | |
| actors_as_countables: Vec::new(), | |
| networking, | |
| } | |
| } | |
| /// Register a new Actor type with the system | |
| pub fn register<A: Actor>(&mut self) { | |
| // allow use of actor id before it is added | |
| let actor_id = self.actor_registry.get_or_register::<A>(); | |
| assert!(self.inboxes[actor_id.as_usize()].is_none()); | |
| let actor_name = unsafe { ::std::intrinsics::type_name::<A>() }; | |
| self.inboxes[actor_id.as_usize()] = | |
| Some(Inbox::new(::chunky::Ident::from(actor_name).sub("inbox"))); | |
| // ...but still make sure it is only added once | |
| assert!(self.swarms[actor_id.as_usize()].is_none()); | |
| // Store pointer to the actor | |
| let actor_pointer = Box::into_raw(Box::new(Swarm::<A>::new())); | |
| self.swarms[actor_id.as_usize()] = Some(actor_pointer as *mut u8); | |
| self.actors_as_countables.push(( | |
| self.actor_registry | |
| .get_name(self.actor_registry.get::<A>()) | |
| .clone(), | |
| actor_pointer, | |
| )); | |
| } | |
| /// Register a handler for an Actor type and Message type. | |
| pub fn add_handler<A: Actor, M: Message, F: Fn(&M, &mut A, &mut World) -> Fate + 'static>( | |
| &mut self, | |
| handler: F, | |
| critical: bool, | |
| ) { | |
| let actor_id = self.actor_registry.get::<A>(); | |
| let message_id = self.message_registry.get_or_register::<M>(); | |
| // println!("adding to {} inbox for {}", | |
| // unsafe { ::std::intrinsics::type_name::<A>() }, | |
| // unsafe { ::std::intrinsics::type_name::<M>() }); | |
| let swarm_ptr = self.swarms[actor_id.as_usize()].expect("Actor not added yet") as | |
| *mut Swarm<A>; | |
| self.dispatchers[actor_id.as_usize()][message_id.as_usize()] = Some(Dispatcher { | |
| function: Box::new(move |packet_ptr: *const (), world: &mut World| unsafe { | |
| let packet = &*(packet_ptr as *const Packet<M>); | |
| (*swarm_ptr).dispatch_packet(packet, &handler, world); | |
| // TODO: not sure if this is the best place to drop the message | |
| ::std::ptr::drop_in_place(packet_ptr as *mut Packet<M>); | |
| }), | |
| critical: critical, | |
| }); | |
| } | |
| /// Register a handler that constructs an instance of an Actor type, given an RawID | |
| pub fn add_spawner<A: Actor, M: Message, F: Fn(&M, &mut World) -> A + 'static>( | |
| &mut self, | |
| constructor: F, | |
| critical: bool, | |
| ) { | |
| let actor_id = self.actor_registry.get::<A>(); | |
| let message_id = self.message_registry.get_or_register::<M>(); | |
| // println!("adding to {} inbox for {}", | |
| // unsafe { ::std::intrinsics::type_name::<A>() }, | |
| // unsafe { ::std::intrinsics::type_name::<M>() }); | |
| let swarm_ptr = self.swarms[actor_id.as_usize()].expect("Actor not added yet") as | |
| *mut Swarm<A>; | |
| self.dispatchers[actor_id.as_usize()][message_id.as_usize()] = Some(Dispatcher { | |
| function: Box::new(move |packet_ptr: *const (), world: &mut World| unsafe { | |
| let packet = &*(packet_ptr as *const Packet<M>); | |
| let mut instance = constructor(&packet.message, world); | |
| (*swarm_ptr).add_manually_with_id(&mut instance, instance.id().as_raw()); | |
| ::std::mem::forget(instance); | |
| // TODO: not sure if this is the best place to drop the message | |
| ::std::ptr::drop_in_place(packet_ptr as *mut Packet<M>); | |
| }), | |
| critical: critical, | |
| }); | |
| } | |
| /// Send a message to the actor(s) with a given `RawID`. | |
| /// This is only used to send messages into the system from outside. | |
| /// Inside actor message handlers you always have access to a | |
| /// [`World`](struct.World.html) that allows you to send messages. | |
| pub fn send<M: Message>(&mut self, recipient: RawID, message: M) { | |
| let packet = Packet { | |
| recipient_id: recipient, | |
| message: message, | |
| }; | |
| let to_here = recipient.machine == self.networking.machine_id; | |
| let global = recipient.is_global_broadcast(); | |
| if !to_here || global { | |
| self.networking.enqueue( | |
| self.message_registry.get::<M>(), | |
| packet.clone(), | |
| ); | |
| } | |
| if to_here || global { | |
| if let Some(inbox) = self.inboxes[recipient.type_id.as_usize()].as_mut() { | |
| inbox.put(packet, &self.message_registry); | |
| } else { | |
| panic!( | |
| "{} has no inbox for {}", | |
| self.actor_registry.get_name(recipient.type_id), | |
| self.message_registry.get_name( | |
| self.message_registry.get::<M>(), | |
| ) | |
| ); | |
| } | |
| } | |
| } | |
| /// Get the base RawID of an Actor type | |
| pub fn id<A: Actor>(&mut self) -> RawID { | |
| RawID::new(self.short_id::<A>(), 0, self.networking.machine_id, 0) | |
| } | |
| fn short_id<A: Actor>(&mut self) -> ShortTypeId { | |
| self.actor_registry.get_or_register::<A>() | |
| } | |
| fn single_message_cycle(&mut self) { | |
| // TODO: separate inbox reading end from writing end | |
| // to be able to use (several) mut refs here | |
| let mut world = World(self as *const Self as *mut Self); | |
| for (recipient_type_idx, maybe_inbox) in self.inboxes.iter_mut().enumerate() { | |
| if let Some(recipient_type) = ShortTypeId::new(recipient_type_idx as u16) { | |
| if let Some(inbox) = maybe_inbox.as_mut() { | |
| for DispatchablePacket { message_type, packet_ptr } in inbox.empty() { | |
| if let Some(handler) = self.dispatchers[recipient_type.as_usize()] | |
| [message_type.as_usize()] | |
| .as_mut() | |
| { | |
| if handler.critical || !self.panic_happened { | |
| (handler.function)(packet_ptr, &mut world); | |
| } | |
| } else { | |
| panic!( | |
| "Dispatcher not found ({} << {})", | |
| self.actor_registry.get_name(recipient_type), | |
| self.message_registry.get_name(message_type) | |
| ); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| /// Processes all sent messages, and messages which are in turn sent | |
| /// during the handling of messages, up to a recursion depth of 1000. | |
| /// | |
| /// This is typically called in the main loop of an application. | |
| /// | |
| /// By sending different "top-level commands" into the system and calling | |
| /// `process_all_messages` inbetween, different aspects of an application | |
| /// (for example, UI, simulation, rendering) can be run isolated from each other, | |
| /// in a fixed order of "turns" during each main-loop iteration. | |
| pub fn process_all_messages(&mut self) { | |
| let result = catch_unwind(AssertUnwindSafe(|| for _i in 0..1000 { | |
| self.single_message_cycle(); | |
| })); | |
| if result.is_err() { | |
| self.panic_happened = true; | |
| } | |
| } | |
| /// Get a world context directly from the system, typically to send messages from outside | |
| pub fn world(&mut self) -> World { | |
| World(self as *mut Self) | |
| } | |
| /// Connect to all peers in the network | |
| pub fn networking_connect(&mut self) { | |
| self.networking.connect(); | |
| } | |
| /// Send queued outbound messages and take incoming queued messages | |
| /// and forward them to their local target recipient(s) | |
| pub fn networking_send_and_receive(&mut self) { | |
| self.networking.send_and_receive(&mut self.inboxes); | |
| } | |
| /// Finish the current networking turn and wait for peers which lag behind | |
| /// based on their turn number. This is the main backpressure mechanism. | |
| pub fn networking_finish_turn(&mut self) { | |
| self.networking.finish_turn(&mut self.inboxes) | |
| } | |
| /// The machine index of this machine within the network of peers | |
| pub fn networking_machine_id(&self) -> u8 { | |
| self.networking.machine_id | |
| } | |
| /// The current network turn this machine is in. Used to keep track | |
| /// if this machine lags behind or runs fast compared to its peers | |
| pub fn networking_n_turns(&self) -> usize { | |
| self.networking.n_turns | |
| } | |
| /// Return a debug message containing the current local view of | |
| /// network turn progress of all peers in the network | |
| pub fn networking_debug_all_n_turns(&self) -> String { | |
| self.networking.debug_all_n_turns() | |
| } | |
| /// Access to debugging statistics | |
| pub fn get_instance_counts(&self) -> String { | |
| self.actors_as_countables | |
| .iter() | |
| .map(|&(ref actor_name, countable_ptr)| { | |
| format!( | |
| "{}: {}\n", actor_name.split("::").last().unwrap().replace(">", ""), | |
| unsafe { | |
| (*countable_ptr).instance_count() | |
| } | |
| ) | |
| }) | |
| .collect() | |
| } | |
| } | |
| /// Gives limited access to an [`ActorSystem`](struct.ActorSystem.html) (typically | |
| /// from inside, in a message handler) to identify other actors and send messages to them. | |
| pub struct World(*mut ActorSystem); | |
| // TODO: make this true | |
| unsafe impl Sync for World {} | |
| unsafe impl Send for World {} | |
| impl World { | |
| /// Send a message to a (sub-)actor with the given RawID. | |
| /// | |
| /// ``` | |
| /// world.send(child_id, Update {dt: 1.0}); | |
| /// ``` | |
| pub fn send<M: Message>(&mut self, receiver: RawID, message: M) { | |
| unsafe { &mut *self.0 }.send(receiver, message); | |
| } | |
| /// Get the RawID of the first machine-local instance of an actor. | |
| pub fn local_first<A: Actor>(&mut self) -> RawID { | |
| unsafe { &mut *self.0 }.id::<A>() | |
| } | |
| /// Get the RawID of the first instance of an actor on machine 0 | |
| pub fn global_first<A: Actor>(&mut self) -> RawID { | |
| let mut id = unsafe { &mut *self.0 }.id::<A>(); | |
| id.machine = 0; | |
| id | |
| } | |
| /// Get the RawID for a broadcast to all machine-local instances of an actor. | |
| pub fn local_broadcast<A: Actor>(&mut self) -> RawID { | |
| unsafe { &mut *self.0 }.id::<A>().local_broadcast() | |
| } | |
| /// Get the RawID for a global broadcast to all instances of an actor on all machines. | |
| pub fn global_broadcast<A: Actor>(&mut self) -> RawID { | |
| unsafe { &mut *self.0 }.id::<A>().global_broadcast() | |
| } | |
| /// Synchronously allocate a instance id for a instance | |
| /// that will later manually be added to a Swarm | |
| pub fn allocate_instance_id<A: 'static + Actor>(&mut self) -> RawID { | |
| let system: &mut ActorSystem = unsafe { &mut *self.0 }; | |
| let swarm = unsafe { | |
| &mut *(system.swarms[system.actor_registry.get::<A>().as_usize()] | |
| .expect("Subactor type not found.") as *mut Swarm<A>) | |
| }; | |
| unsafe { swarm.allocate_id(self.local_broadcast::<A>()) } | |
| } | |
| /// Get the id of the machine that we're currently in | |
| pub fn local_machine_id(&mut self) -> u8 { | |
| let system: &mut ActorSystem = unsafe { &mut *self.0 }; | |
| system.networking.machine_id | |
| } | |
| /// Signal intent to shutdown the actor system | |
| pub fn shutdown(&mut self) { | |
| let system: &mut ActorSystem = unsafe { &mut *self.0 }; | |
| system.shutting_down = true; | |
| } | |
| } | |
| pub trait InstancesCountable { | |
| fn instance_count(&self) -> usize; | |
| } | |
| impl<T> InstancesCountable for T { | |
| default fn instance_count(&self) -> usize { | |
| 1 | |
| } | |
| } |