@aeickhoff aeickhoff released this Dec 7, 2017 · 296 commits to master since this release

Assets 5

How to use / Important Information

Changelog

  • Add new resources and business types
  • Implement resource chains and businesses fetching needed resources
  • Implement neighboring towns
  • Improve UI for inspecting households
  • Add makeshift u-turns to road ends for better connectivity
  • Mitigate crashes from road geometry bugs
  • Fix severe memory leak on all platforms

@aeickhoff aeickhoff released this Nov 3, 2017 · 351 commits to master since this release

Assets 5

This release brings minimal working grocery-based economy, with inspectable family homes, grocery shops and actual citizens going about their daily lives (with resource management, trip planning and driving to places), as well as the beginnings of a more fully-fledged user interface.

How to use / Important Information

Changelog

(summarising a lot of changes, sorry if I forgot something/someone!)

  • Added: economy and simulation of individual households and grocery shops
    • in-game time
    • money, groceries, awakeness, satiety as resources
    • families as decision-making units of cooperating family members
    • simple resource-market for groceries and jobs
    • family market research, including travel costs
    • task system and trip planner
    • grocery stores as dumb magical producers of groceries and employers
  • Added: user interface (Debug Info, Controls/Settings, Building/Household Inspector)
  • Added: rebindable keyboard shortcuts
  • Added (highly experimental): support for networked multiplayer
  • Improved: countless engine and overall stability improvements
  • Improved: much more detailed and accessible error display on game crashes
  • Improved: updated to newest Rust and dependency versions - thanks o01eg!
  • Fixed: road planning crash for tiny/malformed intersections #146 - thanks bogdad!