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Comment out text-to-speech for now
It's a hard dependency to satisfy. If you want to use it, revert this
patch and install gstreamer-plugins-espeak.
Pick up items when you walk over them
Use RP accent
Fix audible "stop"
Day five: message boxes, inventory tracking, commands
More inventory work
Fix ridiculously annoying graphics bug.
Switch from espeak to gstreamer-plugins-espeak
Would be so cool to hook up marks to this, too.
Add beginnings of inventory section
Use espeak to speak dialog text
Add support for dialog boxes with game messages
Add support for dark/light rooms
Day three: object placing
Next up, an inventory and choice of actions.
Day two, implement exit objects
Still need to fix room rendering and scrolling bugs.
Day 1 hacking
Now we draw a first room with appropriate exits.. next, need to
implement exit objects that draw the next room when stepped on,
and merge the main loops properly. Then, show room text on-screen..
Implement _exits, as used by the GUI controller.
add plan file
Spelling corrections, added NEXT_STEPS item.
Applied jesstess's corrections, one spelling correction in the README,
and a fix in Adventure to replace "basis.way" with "basis.direction"
Fixed spurious top-level .gitignore.
Removed *.pyc and added .gitignore to ignore *.pyc.
"Mopey.py," also under ISC license but not by NM, removed.
First git commit after ~5 years of development