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Commits on Jun 18, 2011
  1. Comment out text-to-speech for now

    It's a hard dependency to satisfy.  If you want to use it, revert this
    patch and install gstreamer-plugins-espeak.
    committed Jun 17, 2011
Commits on Jun 17, 2011
  1. Use RP accent

    committed Jun 16, 2011
  2. Fix audible "stop"

    committed Jun 16, 2011
Commits on Jun 15, 2011
  1. More inventory work

    committed Jun 15, 2011
  2. Switch from espeak to gstreamer-plugins-espeak

    Would be so cool to hook up marks to this, too.
    committed Jun 15, 2011
  3. Add beginnings of inventory section

    committed Jun 15, 2011
  4. Use espeak to speak dialog text

    Needs non-pulseaudio?
    committed Jun 15, 2011
  5. Add support for dark/light rooms

    committed Jun 14, 2011
Commits on Jun 14, 2011
  1. Day three: object placing

    Next up, an inventory and choice of actions.
    committed Jun 12, 2011
Commits on May 18, 2011
  1. Day two, implement exit objects

    Still need to fix room rendering and scrolling bugs.
    committed May 17, 2011
Commits on May 17, 2011
  1. Day 1 hacking

    Now we draw a first room with appropriate exits.. next, need to
    implement exit objects that draw the next room when stepped on,
    and merge the main loops properly.  Then, show room text on-screen..
    committed May 17, 2011
Commits on May 13, 2011
  1. update plan

    committed May 13, 2011
  2. Implement _exits, as used by the GUI controller.

    Usage:
       print world._exits(str(world.room_of(discourse.spin['focalizer'])))
    committed May 13, 2011
  3. add plan file

    committed May 13, 2011
  4. import junkjungle

    committed May 12, 2011
Commits on Mar 31, 2011
  1. @nickmontfort
Commits on Mar 26, 2011
  1. @nickmontfort

    Applied jesstess's corrections, one spelling correction in the README,

     and a fix in Adventure to replace "basis.way" with "basis.direction"
    nickmontfort committed Mar 25, 2011
Commits on Feb 2, 2011
  1. @nickmontfort
  2. @nickmontfort
  3. @nickmontfort
  4. @nickmontfort
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