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<!DOCTYPE html>
<html>
<head>
<title>
CubicVR.js: Scene with multiple cameras
</title>
<script src="../../CubicVR.js" type="text/javascript">
</script>
<script type='text/javascript'>
function webGLStart() {
// by default generate a full screen canvas with automatic resize
var gl = CubicVR.init();
var canvas = CubicVR.getCanvas();
if (!gl) {
alert("Sorry, no WebGL support.");
return;
};
// copied from samples/basic/materials.html
// New scene with our canvas dimensions and default camera with FOV 80
var scene = new CubicVR.Scene(canvas.width, canvas.height, 80);
var light = new CubicVR.Light({
type: "point",
method: "dynamic",
diffuse:[1,1,1],
specular:[1,1,1],
position:[0,5,-2],
distance:20
});
scene.bind(light);
// Create a material for the mesh
var material1 = new CubicVR.Material({
color: [80/255, 200/255, 120/255],
specular:[1,1,1],
shininess: 0.9,
env_amount: 1.0,
textures: {
color: "../images/2576-diffuse.jpg",
normal: "../images/2576-normal.jpg",
bump: "../images/2576-bump.jpg",
envsphere: "../images/fract_reflections.jpg"
}
});
var material2 = new CubicVR.Material({
specular:[1,1,1],
color: [224/255, 17/255, 95/255],
shininess: 0.9,
env_amount: 1.0,
textures: {
color: "../images/2282-diffuse.jpg",
normal: "../images/2282-normal.jpg",
bump: "../images/2282-bump.jpg",
envsphere: "../images/fract_reflections.jpg"
}
});
var material3 = new CubicVR.Material({
specular:[1,1,1],
color: [197/255, 179/255, 88/255],
shininess: 0.9,
env_amount: 1.0,
textures: {
color: "../images/6583-diffuse.jpg",
normal: "../images/6583-normal.jpg",
bump: "../images/6583-bump.jpg",
envsphere: "../images/fract_reflections.jpg"
}
});
var uvplanar = {
projectionMode: "planar",
projectionAxis: "y",
scale: [0.5, 0.5, 0.5]
};
var uvplane = {
projectionMode: "planar",
projectionAxis: "z",
scale: [0.5, 0.5, 0.5]
};
var uvcubic = {
projectionMode: "cubic",
scale: [0.5, 0.5, 0.5]
};
var torusMesh = new CubicVR.Mesh({
primitive: {
type: "torus",
innerRadius: 0.5,
outerRadius: 0.75,
lat: 24,
lon: 24,
material: material1,
uvmapper: uvplanar,
},
compile: true
});
var planeMesh = new CubicVR.Mesh({
primitive: {
type: "plane",
size: 1.0,
material: material2,
uvmapper: uvplane
},
compile: true
});
var boxMesh = new CubicVR.Mesh({
primitive: {
type: "box",
size: 1.0,
material: material3,
uvmapper: uvcubic
},
compile: true
});
var sphereMesh = new CubicVR.Mesh({
primitive: {
type: "sphere",
radius: 0.5,
lat: 24,
lon: 24,
material: material3,
uvmapper: uvcubic
},
compile: true
});
var coneMesh = new CubicVR.Mesh({
primitive: {
type: "cone",
base: 1.0,
material: material2,
uvmapper: uvcubic
},
compile: true
});
var cylinderMesh = new CubicVR.Mesh({
primitive: {
type: "cylinder",
radius: 0.5,
height: 1.0,
lon: 24,
material: material1,
uvmapper: uvcubic
},
compile: true
});
// Add SceneObjects
scene.bind(new CubicVR.SceneObject({mesh:torusMesh, position:[-1.5,0,-1]}),true);
scene.bind(new CubicVR.SceneObject({mesh:planeMesh, position:[0,0,-1]}),true);
scene.bind(new CubicVR.SceneObject({mesh:boxMesh, position:[1.5,0,-1]}),true);
scene.bind(new CubicVR.SceneObject({mesh:sphereMesh, position:[-1.5,0,1]}),true);
scene.bind(new CubicVR.SceneObject({mesh:coneMesh, position:[0,0,1]}),true);
scene.bind(new CubicVR.SceneObject({mesh:cylinderMesh, position:[1.5,0,1]}),true);
var myCamera1 = new CubicVR.Camera({name:"myCamera1",width:canvas.width,height:canvas.height,fov:80});
var myCamera2 = new CubicVR.Camera({name:"myCamera2",width:canvas.width,height:canvas.height,fov:30});
// set initial camera target
myCamera1.target = [1, 0, 0];
myCamera2.target = [-1, 0, 0];
scene.bind(myCamera1);
scene.bind(myCamera2);
scene.setCamera(myCamera1);
// initialize a mouse view controller
var mvc1 = new CubicVR.MouseViewController(canvas, scene.camera);
var mvc2 = new CubicVR.MouseViewController(canvas, scene.camera);
// Add our scene to the window resize list
CubicVR.addResizeable(scene);
CubicVR.addResizeable(myCamera1);
CubicVR.addResizeable(myCamera2);
// Start our main drawing loop, it provides a timer and the gl context as parameters
CubicVR.MainLoop(function(timer, gl) {
var lus = timer.getLastUpdateSeconds();
var s = (timer.getSeconds()/10.0)+1000;
if (timer.getNumUpdates()%240 == 0) { // toggle camera every 240 frames
// can pass camera object or name
scene.setCamera((scene.camera.name == "myCamera1")?"myCamera2":"myCamera1");
}
// move the cameras on some magic path
myCamera1.position = [3.0*Math.sin(s*2.1),1.5*Math.cos(s*2.7)+2.0,3.0*-Math.sin(s*2.3)];
myCamera2.position = [3.0*Math.sin(-s*2.4),1.5*Math.cos(-s*2.1)+2.0,3.0*-Math.sin(-s*2.7)];
// rotate stuff in the scene
for (var i = 0; i < scene.sceneObjects.length; i++) {
scene.sceneObjects[i].rotation[0] += lus*2.0+0.1*(i+1);
scene.sceneObjects[i].rotation[2] += lus*2.5+0.2*(i+1);
}
scene.render();
});
}
</script>
</head>
<body onLoad="webGLStart();"></body>
</html>