…thout unrolling buffer) - Element buffers will no longer be unrolled for Mesh objects with points exceeding 65535; improves performance and memory usage in very large meshes. - Additional large mesh subdivision test added -- remove_internals_oes_uint.html
- Implemented standard derivatives based normal mapping from http://www.thetenthplanet.de/archives/1180 to replace existing screen-space normal map hack where supported. - Upgraded ammo.js version - Removed outdated octree tests. - Added basic loading of available extensions to GLCore.extensions.
…eld visibility support, fixed spotlight targeting params.
… on other field selections
… for rapid retries
…ted r,g,b color parsing/validation, added xyz,int,uint,float types and validators
…s (needs some coordinate adjustments but works)
…ng xml files properly...
1. Updated pdf.js to latest. 2. Minor tweaks to pdf.js to let it run properly and give annotations without exploding. 3. Changes in CubicVR Texture/PDF to use new pdf.js async API. 4. CubicVR::Scene::bind accepts `pickable` param for sceneObjects. 5. mozfest2012 sample uses PDF annotations and pickables to emulate anchor tags. 6. DS_Store in gitignore (rhymes).