… polygons, optimized triangulation, added alias triangulate() of triangulateQuads(), added newell's method for normals to CubicVR.polygon
…lit stereo, two-color split and interlace 3D modes.
… added general lz compression support (jslzjb) to Utility
…faster landscape normal (re)calculations, seamless landscape tile stitch, spat shader patches, improved wave pool demo, landscape editing and spat drawing functions (experimental)
…y of code for SceneObject, Light, Camera (x, y, z, rotX, rotY, rotZ, sclX, sclY, sclZ, dirX, dirY, dirZ, targetX, targetY, targetZ, rot, pos, scl, dir), PDF example updated for getters/setters
…s and partial VBO data updates by face segment