A Mathcounts-style quiz program for Windows. Keeps track of scores and times. Switches slides automatically.
Our math department conducts a matchup-styled quiz bee for junior high students. Each round consists of several forty-five second questions. The first player to buzz in with a correct answer gets the points. If this sounds familiar, you’re probably right – but sssshhh.
This is a small program for conducting these rounds. The system this program is run on has a slideshow of the problems. At the beginning of each question, the program changes the slide and starts the timer, waiting for either player to buzz in their answer. When a player buzzes and gets the correct answer, they score a point, and play continues. Otherwise, the other player has the remaining time.
The program keeps track of points and determines the winner, the player with most points after a set number of questions. If scores are tied, the round becomes sudden-death: the first person to answer correctly wins the round. (Some formats declare winners when a player reaches a set number of points; this will be implemented in a later release.)
- Open your slideshow. The first slide can be anything. Each next slide must contain a single question.
- Drag the crosshairs to the window of the slideshow.
- Change the player names in the text box.
- Change the time (in seconds) per question and the number of questions per round.
- Set which keys are used by the players to buzz in.
- Keys 1 refers to player 1’s keys. If any of these keys are pressed, player 1 is considered to have buzzed. (So for example, player 1 can have multiple buzzer keys that they can press, whichever is most comfortable)
- Similarly, keys 2 refers to player 2’s keys.
- Change the colors of the program by clicking on each rectangle.
- Press the start button to start the program.
When the main screen is shown:
- Click the timer to start the next question.
- When the timer is ticking, players can buzz in by pressing their buttons.
- If the player is wrong, click the timer. The other player has a chance to buzz in.
- If the player is right, click their score. Return to step 1.
- If both players are wrong, return to step 1.
- If a player has won, the round ends. Click the timer to reset scores and return to step 1.
- When the timer is paused, you can click either player’s name to change it.
- When the timer is paused, you can click the status to bring up the setting screen. The status is the phrase below the timer.
- When clicking the timer in step 1, the program switches to the slide show and presses the right arrow key. The right arrow key is used to change the slide.
- A yellow score indicates that the player is currently answering. A gray score indicates they do not have a chance to guess.
- At the end of a question, if a player has won, the round ends. Clicking the timer resets the scores and returns to step 1.
Various setups are possible. Here’s the setup we use:
The program relies on only one system, which has four outputs: the problem projected to the audience, two monitors for either player, one monitor for the program. Either player has a buzzer (we use a numpad, with some keys removed, covered with a piece of cardboard; thus multiple keys for each player), connected to the system. This has the advantage of the players being able to face the audience, and requiring only one system.