@cknave cknave released this Oct 15, 2017 · 7 commits to master since this release

Assets 6

After a short wait of 12 years, a new release of KevEdit is ready!

  • Add macOS support
  • Support high DPI screens
  • Respond to window close event and ctrl-C (non-DOS)
  • Allow resizing window
  • Add ctrl+ ctrl- shortcuts for scaling window
  • Support DOSBox on Windows
  • Upgrade to SDL 2.0
  • Add high resolution icons
  • Add docker images for building binaries
  • New build script for creating binaries
  • Fixes for buffer overflows, memory leaks, and other bugs

@cknave cknave released this Jan 22, 2017 · 91 commits to master since this release

Assets 7

After a brief rest, KevEdit 0.5.1 is officially released. Many bugs have been exterminated, and DOSBox support is added to the Linux version.

@cknave cknave released this Jan 22, 2017 · 150 commits to master since this release

Assets 9

Time passes. Oh, and KevEdit 0.5.0 is released! This is a big one. Besides the DOS version, there are also Win32 and Linux native versions. This is especially useful if KevEdit disagrees with your hardware in WinXP.

@cknave cknave released this Jan 22, 2017 · 288 commits to master since this release

Assets 3

Has it been three months? Heh. The long-awaited 0.4.0 release is out! Go to the download page. Important changes: the new libzzt2 core, music testing, all creatures implemented, a parameter editor, etc. You'll like it :P

@cknave cknave released this Jan 22, 2017 · 336 commits to master since this release

Assets 3

KevEdit 0.3.4 is out! More great features added, like the new gradient tool.

@cknave cknave released this Jan 22, 2017 · 370 commits to master since this release

Assets 3

Lots of great new features in 0.3.3. You'll love it!

@cknave cknave released this Jan 22, 2017 · 382 commits to master since this release

Assets 3

Has it really been a whole year since the last release? Oops :) 0.3.2, come and get it.