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sandboxgamemaker: 2.8.2-1~getdeb1

  * New upstream version
    Generic changes
    * as a fallback, entities without a dedicated QuickEdit GUI will generate
    one with fallback dummy attributes with a range of -10000 --> 10000
    (fixed)
    * embed mapmodel previews into mapmodel quickedit menu"

    SSP Changes
    * allow pickup_armour types to have arbitrary icons and colours set for
    them.
    * basic Goomba level AI
    * DJUMP armour, simpler version of the FLY armour that allows only one
    jump in the air.
    * homing mines and grenade projectile types.
    * various tweaks,cleanup and optimisation
    * platforms

    Generic Bugfixes
    * Allow uitoggle elements to have tooltips like other uibutton derived
    types
    * Fix material filter in the edit menu
    * Possible crash from showenttext 0

    FPS Bugfixes
    * correct spacetf typo
    * renamed "banana" entities back to 'base"
    * fix range for 'playermodel'

    RPG bugfixes
    * Fix calculation of extra empty inventory, barter and looting buttons.
    * Fix some potential crashes, such as when r_setref was called outside of
    a game.

    SSP Bugfixes
    * enemies are no longer simulated in editmode with the ability to hurt
    the player.
    * fly/doublejump armour no longer causes enemies to jetpack upwards
  • Loading branch information...
1 parent eaeeda5 commit d5cea44b844fbdac74a5e6e11400dd63a2337f16 Christoph Korn committed Feb 16, 2013
Showing with 45 additions and 2 deletions.
  1. +42 −0 sandboxgamemaker/changelog
  2. +0 −2 sandboxgamemaker/control
  3. +3 −0 sandboxgamemaker/rules
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42 sandboxgamemaker/changelog
@@ -1,3 +1,45 @@
+sandboxgamemaker (2.8.2-1~getdeb1) precise; urgency=low
+
+ * New upstream version
+ Generic changes
+ * as a fallback, entities without a dedicated QuickEdit GUI will generate
+ one with fallback dummy attributes with a range of -10000 --> 10000
+ (fixed)
+ * embed mapmodel previews into mapmodel quickedit menu"
+
+ SSP Changes
+ * allow pickup_armour types to have arbitrary icons and colours set for
+ them.
+ * basic Goomba level AI
+ * DJUMP armour, simpler version of the FLY armour that allows only one
+ jump in the air.
+ * homing mines and grenade projectile types.
+ * various tweaks,cleanup and optimisation
+ * platforms
+
+ Generic Bugfixes
+ * Allow uitoggle elements to have tooltips like other uibutton derived
+ types
+ * Fix material filter in the edit menu
+ * Possible crash from showenttext 0
+
+ FPS Bugfixes
+ * correct spacetf typo
+ * renamed "banana" entities back to 'base"
+ * fix range for 'playermodel'
+
+ RPG bugfixes
+ * Fix calculation of extra empty inventory, barter and looting buttons.
+ * Fix some potential crashes, such as when r_setref was called outside of
+ a game.
+
+ SSP Bugfixes
+ * enemies are no longer simulated in editmode with the ability to hurt
+ the player.
+ * fly/doublejump armour no longer causes enemies to jetpack upwards
+
+ -- Christoph Korn <christoph.korn@getdeb.net> Sat, 16 Feb 2013 00:38:04 +0100
+
sandboxgamemaker (2.8.1-1~getdeb1) precise; urgency=low
* New upstream version
View
2 sandboxgamemaker/control
@@ -12,8 +12,6 @@ Build-Depends: debhelper (>= 9),
libwxgtk2.8-dev
Standards-Version: 3.9.3
Homepage: http://sandboxgamemaker.com/
-Vcs-Browser: http://git.debian.org/?p=pkg-games/sandboxgamemaker.git
-Vcs-git: git://git.debian.org/git/pkg-games/sandboxgamemaker.git
Package: sandboxgamemaker
Architecture: any
View
3 sandboxgamemaker/rules
@@ -23,6 +23,9 @@ override_dh_auto_clean:
override_dh_install:
dh_install -Xlicense
+override_dh_installchangelogs:
+ dh_installchangelogs changelog.txt
+
ORIG_TARBALL=PlatinumArtsSandbox2.7Multiplatform.zip
ORIG_DIRECTORY=PlatinumArtsSandbox2.7
ORIG_DFSG_NAME=sandboxgamemaker-2.7

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