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* New upstream version Generic changes * as a fallback, entities without a dedicated QuickEdit GUI will generate one with fallback dummy attributes with a range of -10000 --> 10000 (fixed) * embed mapmodel previews into mapmodel quickedit menu" SSP Changes * allow pickup_armour types to have arbitrary icons and colours set for them. * basic Goomba level AI * DJUMP armour, simpler version of the FLY armour that allows only one jump in the air. * homing mines and grenade projectile types. * various tweaks,cleanup and optimisation * platforms Generic Bugfixes * Allow uitoggle elements to have tooltips like other uibutton derived types * Fix material filter in the edit menu * Possible crash from showenttext 0 FPS Bugfixes * correct spacetf typo * renamed "banana" entities back to 'base" * fix range for 'playermodel' RPG bugfixes * Fix calculation of extra empty inventory, barter and looting buttons. * Fix some potential crashes, such as when r_setref was called outside of a game. SSP Bugfixes * enemies are no longer simulated in editmode with the ability to hurt the player. * fly/doublejump armour no longer causes enemies to jetpack upwards
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