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* New upstream version In this version major new features include in-game movies, objects that occupy only the edge of a tile and the graph window. --- Main features not yet implemented --- * Epidemics. * Rats (and the rat level). * Insurance company graphs, illness graphs. * Visual effects on patients with serious radiation and jellyitis. * Some fullscreen animations such as the winning letter. * Multiplayer support. For a (nearly) complete list, visit our Programming Ideas wiki page: http://code.google.com/p/corsix-th/wiki/ProgrammingIdeas --- Known Issues --- * Emotion icons don't appear just above a humanoid's head at all times. * Main menu/in-game may glitch when using the OpenGL version. For a complete list, visit the issue tracker: http://code.google.com/p/corsix-th/issues/list --- Gameplay --- * Added: Radiators and other "edge tile" objects now occupy just one edge of the tile, inline with the original game. As a result one tile corridors can now be heated properly. An addition is that you can place many such objects on a single tile as long as they face different directions. * Added: Possibility to play movies in-game. At the moment the intro movie, advancement between levels and the win/lose movies has been added. * Added: The atom analyzer can now be built in the research department if it is available on the map. * Added: User actions are no longer allowed by default (for new games) when the game is paused. When trying this it might seem like it doesn't work correctly, but we try to mimic the original as much as possible. This for example means that a staff member being placed as you pause will disappear from the cursor. We might change this behaviour in the future though. * Added: Some background sounds, coughs, phones ringing etc. * Change: Placing a member of staff inside a room that is already occupied will now replace that person. * Fix: Earthquakes could be four times as severe as intended. Still todo: A tremor before a coming big earthquake. * Fix: Crashes in certain situations involving receptionists and reception desks. * Fix: Patients being handled at a reception desk even if no receptionist is present. * Fix: Allow patients to be sent to the research room only if the corresponding room is not yet researched (so not if it is researched but not built). * Fix: Don't cancel a place staff action just because the player happens to click on a door. * Fix: The VIP would try to sit down if there was a queue for the reception desk. The VIP will no longer ever try to sit down, and he will have priority in the queue anyway. * Fix: If a member of staff was done resting at the same time as he/she was also finished using the pool table or the video game another object in the room could get reserved indefinitely. --- User Interface --- * Added: You can now see in the bank statement which drug company a certain drug was bought from. It has no effect on gameplay though. * Added: The adviser now tells you why the research screen can't be opened before you have built a research department. * Added: The Town Map functionality has been extended inline with Theme Hospital. For example, if you right-click somewhere in your hospital the view will be moved there. * Added: Available options on open faxes now gets updated if for example a room explodes or the player builds a research department. * Added: Keyboard shortcuts F1 - F9 for the fullscreen windows. They are NOT the same as in original TH but instead correspond to the order on the bottom panel. * Added: Possibility to choose font file in the options dialog. * Added: Player name is now customizable in the new game dialog. * Removed: Keyboard shortcuts F8 and F9 for debug fax and debug patients. * Change: Don't require debug mode to be able to dump the gamelog. * Change: The shortcut for dumping strings is now Ctrl+T instead of Ctrl+Shift+D. * Change: Restructured options window to make it more consistent, less clutter-y and smaller. * Change: It is now possible to concentrate research on operating theatre diseases and redistribution of research is automatically done when a category has been completely researched. * Change: Add disease name to patients' treatment history when they are diagnosed. * Change: Buttons on the bottom panel for fullscreen windows are now toggle buttons. * Change: Reordered entries of graphs menu to correspond with order in bottom panel. * Fix: Colour selection algorithm for freetype fonts resulted in unreadable text on faxes for some languages. * Fix: When an unanswered fax became meaningless (e.g. if you built the required room), it was only removed if its message button was visible at the bottom panel (not if it was queued because of 5 buttons being there already). * Fix: Update the drug casebook if the last room of one kind explodes. * Fix: The directory browser was not always shown if the chosen Theme Hospital install directory was illegal. * Fix: Settings changed in the game will be saved immediately so that they persist to the next session regardless of how the game is shut down. * Fix: The bottom panel is no longer always on top, making fullscreen dialogs truly fullscreen on 640x480. * Fix: Don't play any announcements if there is no receptionist to do it. * Fix: The adviser would not idle again if a new message arrived as he was idling from a previous message. * Fix: While a player viewed the confirm dialog to delete a room he/she could continue to edit the room and complete it again resulting in an inconsistent game state. --- Graphics --- * Added: The graph dialog now actually displays graphs and statistics information. * Added: It is now possible to choose among three colour scales for warmth level. Look in the top menu for this choice. * Added: Print some info in the command prompt when the user wants to take a screenshot, so he can see if and why it failed. * Added: Screenshot functionality for OpenGL version. * Change: Screenshots get saved to a dedicated screenshot folder now, which can be changed in the config. * Fix: Loading a game on startup where a fullscreen window was open would open with the font messed up. * Fix: Taking a screenshot (Ctrl+S) is now possible under windows without fiddling in a lua file. --- Translations --- * Added: The beginning of Brazilian Portuguese and Hungarian. * Change: The "utf8" prefix has been obsolete for some time and has been removed from all language files. --- When using Demo files --- * Fix: The game would crash if the player tried to open the staff management dialog by clicking on a staff portrait in the staff dialog.
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