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branch: trusty
Commits on May 5, 2015
  1. gzdoom: 2.0.04-1~getdeb2

      * Remove debian/watch file
  2. sm-ssc: 5.0~beta3-1~getdeb2

      * Remove debian/watch file
Commits on May 3, 2015
  1. opendungeons: 0.5.0-1~getdeb2

      * Remove cmake.patch
Commits on Apr 29, 2015
  1. diaspora-data: 1.1.1-1~getdeb1

      * New upstream version
  2. diaspora: 1.1.1-1~getdeb1

      * New upstream version
Commits on Apr 26, 2015
  1. opendungeons: 0.5.0-1~getdeb1

      * New upstream version
        * Fog of War implemented
        * Spell system implemented with two spells: Summon Worker and Call to War
        * Research logic and UI implemented: rooms, spells and traps should now
        be researched in the library
        * Saving/loading feature
        * Creatures pay day implemented
        * Portals can be claimed and can generate rogue waves that attack keepers
        * Traps must be crafted in the workshop
        * Creatures mood implemented
        * Creature overlays show relevant information on hover (or when pressing
        * Many GUI improvements
        * Saving/loading feature (#531 #534)
        * Many hardcoded values were made configurable via config files
        * Rooms and traps prices are configurable (#346)
        * Tileset configuration and biomes support (#14)
        * Test levels are noted as such (#381)
        * Backup the last three game logs (#567)
        * Packaging/installation improvements:
          - Provide an appdata.xml file (#356)
          - Drop bundled FreeMono.ttf font (#366)
          - Install engine config files in the proper arch-dependent path (#400)
          - Link icon with the game window and executable on Windows (#202)
        * Removed the broken Culling Manager (#170)
        * Disable angelscript as it is not used currently (#504)
        * Code abstration to prepare unit tests (#592)
        * Win32 build now produces a backtrace upon segfault (#680)
        * Lots of bug fixes
        * Implemented the Fog of War (#295)
          - Implemented trap vision logic (#408)
        * Implemented creatures pay day (#431)
        * Implemented spells support and made workers spawned only via a spell
        * Implemented the Call to War spell (#484)
        * Implemented the library's research logic + research tree (#411 #508)
        * Portals can be claimed (#588)
        * The max number of creatures is configurable and influenced by the
        number of claimed portals (#588)
        * Implemented rogue portal waves (#594 #607)
        * Gold dropped on the floor follows the same mesh logic as the one in
        treasury rooms (#279)
        * Improved the camera perspective (#345)
        * Readded default viewpoint support and made the V key cycle the
        viewpoints (#494)
        * AI repairs damaged rooms (#375)
        * Revised the creature spawning logic (#568)
        * Updated the help window content (#548)
        * The workshop replaces the forge for traps. The forge will be used later
        to craft creature's equipment (#459)
        * Traps are crafted in the workshop only when needed (#469)
        * Add support to disable a room for a specific player in a specific level
        * Workers: Gold dug from gold tiles is now visually carried (#407)
        * Improved creature vision processing (#396)
        * Added support to make creature prefer certain jobs (#354)
        * Implemented creature mood (#11)
        * Improved wall claiming order (#282)
        * Research entities should be brought to the temple center (#576)
        * Many fixes to workers and fighters behaviour
        * Added the research tree GUI, currently not interactive (#517)
        * Skull flag system to see current creatures health + level + team color
        * Console code cleaned up and using CEGUI (#134 #299)
        * Chat and event messages handling upgrade (#638 #642 #647 #654)
        * Fixed tooltips behaviour (#337 #397)
        * Added a check box, permitting to disable replay creation when quitting
        the game (#406)
        * Improved the UI of Combo-boxes/Check-boxes, ... from generic to OD-like
        * Display the number of controlled fighting creatures (#562)
        * The keeper hand is used as an icon and is above the GUI (#547 #420)
        * Better light handling (#446 #453 #456)
        * Support for normals (#514)
        * Added normals for many materials
        * Use more keeper hand animations (#350)
        * New workshop and corresponding elements (#609 #612)
        * New training dummy and wall models for the training hall (#656)
        * New troll bed (#503)
        * New goblin + bed (#438 #449)
        * New grimoire model (#544)
        * New gold ground tile (#536)
        * Fixed material errors (#529 #570 #606)
        * Spring cleaning: unused textures, models and materials dropped (#492
        * Fixed adding/moving lights (#19 #20 #486)
        * Fixed seeing traps in the map editor (#455)
        * Made adding portals/temple possible via the editor (#192)
        * Decreased amount of gold stored in each treasury tile to 1000
        * Reduced creature walking speed by 10%
        * Set armor increase/level to 0.1 for all creatures
        * Raised experience gained from battle
        * Creature regain mood points when hitting other creatures (#649)
        * Reduced workers claiming rate (#650)
        * Increased portal cooldown (+25%)
  2. manaplus:

      * New upstream version
        fix: move animation.
        fix: wrong slots update (hercules)
        fix: error message with delayed items (hercules)
        fix: characters list after password change.
        fix: default walk speed in stats (hercules)
        fix: kill stats window on levelup.
        fix: displaying mod stat with value -1.
        add: mirror support for servers list.
        add: change password support (hercules)
        add: quick settings page (yellow bar in settings)
        add: help messages for chat settings page.
        add: experimental support for CilkPlus (disabled by default).
        remove: hide shield setting.
Commits on Apr 25, 2015
  1. redeclipse: 1.5.1-1~getdeb2

      * Sync with Debian
  2. redeclipse-data: 1.5.1-1~getdeb2

      * Sync with Debian
  3. springlobby: 0.218-1~getdeb1

      * New upstream version
  4. megamek: 41.3-1~getdeb1

      * New upstream version
        + Data: New Sprites
        + Bug: Air-to-ground fire needs to allow the attacker to pick a path on
        the targets flight path if multiple hexes are equidistant (this can
        matter for angle-of-attack calculation)
        + Bug: in Air-to-ground attacks, the end facing of the Aero was being
        used, instead of the facing at the position in the flight path
        + Feature [#1362]: Extras tab in UnitDisplay now shows last targeted unit
        + Bug [#4437]:  ASFs - "Next target" button selects invalid targets
        + Bug [#4440]: ASFs - unable to strafe hexes with friendly units
        + Patch [#465]: Advanced option to turn off displaying hex coordinates
        + Bug [#3877]: Compiling with JDK 7 breaks Mac releases
        + Patch [#467]: Antialiasing only works during deployment
        + Data: New Sprites.
        + Data: New RATs(Completes the Field Manuals) Thanks Magnus Kerensky.
        + Feature: Tactical Overlay settings now update board view immediately
        + Patch [#466]: FoV Shading in with stripes
        + Translation(Russian): First pass of Russian translation complete.
        + Bug: Pintle turret weight calculation wrong
        + Data: New Sprites
        + Data: XTRO Most Wanted Units/Unit Fixes.
        + Bug [#4462]: Infantry with support lasers incorrectly labeled as "Heavy
        + Bug [#4474]: NPE in 0.41.3 r11674 UnitDisplay$ExtraPanel.displayMech
        + Patch [#468]: Anti-aliasing for the StepSprites
        + Feature: Anti-aliasing for CursorSprites
        + Patch [#469]: StepSprite text gets lost at lower scales
        + Patch [#470]: Updated movement and facing arrows
        + Data: New Sprites and Neoancient RATs
        + Bug: M-Pod should be defensive BV for tanks
        + Bug: AR10 ammo BV should be in total compared to launcher BV, not for
        each type of missile seperately
        + Bug: PPC w/ capacitor has wrong BV when combined with drone operating
        + Bug [#4467]: Incorrect popup text when mousing over hex targeted by
        + Bug [#4468]: Path planner doesn't know about elevation change steps
        + Bug [#4471]: TargetingDisplay centers display on off-board units
        + Bug [#4476]: Unjam UAC Unofficial Option Not Working
        + Bug: Potential NPE in Compute.getClosestFlightPath
        + Bug: wrong BV for medium SCC
        + Bug: capacitor being added twice for tank ppc BV
        + Bug [#4480]: Vehicle damage threshold rule prevents criticals when IS
        is hit
        + Bug [#4495]: ASFs : Cluster hit weapons still causing multiple critical
        hits per weapon on a to hit roll of 12 (was listed as fixed)
        + Bug [#4483]: ASFs : Extra heat from engine hits not shown during firing
        + All non-mechanized Infantry can now make anti-mech attacks, previously
        they had to have anti-mech training, which is a restriction no longer in
        + Feature: UnitDisplay Pilot tab now says Anti-Mech instead of Piloting
        for infantry
        + Bug: Updated UnitDisplay Weapon tab to-hit details for swarm and leg
        attacks: it now follows the same format as regular weapons attacks
        + Bug [#4494]: "Navel C3"
        + Data: New Sprites and unit Fix.
        + Bug [#4454]: Conventional infantry costs are being calculated
        + Patch [#474]: Cosmetic Changes to CommonSettingsDialog
        + Reduced default path planner time limit from 2000ms to 500ms
        + Bug [#4425]: Princess and Precognition share a Game reference
        + Bug [#4502]: Thunder bombs create minefields with incorrect owners
        + Data: New Sprites and Infantry unit fixes.
        + Bug [MML#176] PPC capacitors does not appear in equipment list for
        + Data: New Sprites and adding HTP:Tortuga Units.
        + Bug: Potential NPE computing BV for Protomechs with AMS
        + Bug: Infantry antimek training was getting overriden by default
        piloting skill
        + Patch [#476]: Coordinates from Point (more accurate mouse click point
        to hex conversion)
        + Patch [#475]: Minimap - display visible area, minimize bug fix, enable
        + Updated how BLKInfantryLoader handles the antimek tag: an empty tag now
            designates that the unit is AM trained and will get the default AM
            skill for the unit type, previously it would get an AM skill of 0
        + Bug [#4518]: VTOL Chin turret weight not being calculated
        + Data: Couple of Unit fixes and New Sprites.
        + Made Endo Steel and Endo Composite variable criticals, for super
        + Bug [#4454] Final Fix for Infantry Costs.
        + Bug [MML#147] BA mechanical jump boosters take up no weight
        + Bug: Infantry Weights adjusted to take into account AntiMek Equipment.
        + Bug [#4513]: NPE in 0.41.3 r11674 Infantry.isLocationProhibited caused
        by Vee
        + Bug [#4506]: Deploying minefields - trying to cancel the minefield
        deploys the minefield with 0 density
        + Bug: Generated Map Settings Save dialog says Load
        + Bug: Generated Map Settigns Save Dialog now adds .xml extension if not
        + Bug: Generated Map Settings Dialog now sets Map Size drop down to
        'Custom' if configured map size doesn't exist
        + Bug [#4501]: ASF : rolling twice to unjam UAC 20
        + Bug [#4453]: ASF unable to use split S for unknown reason
        + Bug [#4519]: Cannot Jump Over Water (Path finding)
        + Bug: Possible to see moving unsee enemies units with double-blind,
        sensors and Show Movement option
        + Bug: Sensor return icons displayed info it shouldn't (like facing,
        prone, etc)
        + Bug: Added missing default keybind for Toggle Isometric (it's now T)
        + Feature: Added ability to select default weapon sort order in client
        + Save Weapon Sort Order menu item now sends the Entity's sort order to
        the server
        + Added a defaultSkinScrollBars.xml, for the default skin with scroll
        + Data: New Sprites and some unit fixed.
        + Bug [#4490]: CASE doesn't work correctly for the tac ops taking damage
        + Bug [#4520]: ProtoMechs and Equipment Modes
        + Data: New Sprites
Commits on Apr 16, 2015
  1. cdogs-sdl: 0.5.8-1~getdeb1

      * New upstream version
Commits on Apr 14, 2015
  1. mednafen:

      * New upstream version
Commits on Apr 11, 2015
  1. manaplus:

      * New upstream version
        fix: chat command /me.
        fix: remove from priority attack list.
        fix: compilation with code blocks.
        add: heal popup message if used heal skill (hercules).
        add: char rooms support (hercules).
        add: mute/unmute support (hercules).
        add: different skill related particle effects (hercules).
        add: variable with player name in away message.
        Variable name: 'NAME'.
  2. netmaumau: 0.17.1-1~getdeb1

      * New upstream version
  3. Merge pull request #22 from velnias75/trusty

    netmaumau 0.17.1 GRAPHITE & LTO
  4. wesnoth-1.12: 1.12.2-1~getdeb1

      * New upstream version
         * Security fixes:
           * Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug
         * AI:
           * Bottleneck Micro AI: bug fix for case when allied units are present
           * Forest Animals Micro AI: bug fix for wander terrain lying on border
           * Herding Micro AI: bug fix for dogs sometimes having moves left at
         * Campaigns:
           * Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs,
             Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
           * Under the Burning Suns:
             * Subterranean Struggle: fixed enemy reinforcements event never
         * Language and i18n:
           * Updated translations: Chinese (Simplified), Chinese (Traditional),
             Galician, German, Polish, Scottish Gaelic, Spanish
         * User interface:
           * Fix bug #22984: Sliders (GUI1) focusing improperly in non-game
            and not responding to left-right key press
         * Miscellaneous and bug fixes:
           * Fix OOS when undoing after deactivating delayed shroud updates.
           * Eliminate local carryover info retained by clients when
           transitioning in MP
             campaigns, which seems to cause OOS and wrong carryover gold (bug
           * Fix bug #23426: Terrain Description action works on shrouded hexes.
           * Fix bug #23243: Segfault while clicking during [delay] in prestart.
           * Fix bug #23331: "time over" events unsynced.
           * wmllint now reports 1.10.x-style instances of variation_name (bug
  5. springlobby: 0.217-1~getdeb1

      * New upstream version
  6. openttd: 1.5.0-1~getdeb1

      * New upstream version
        1.5.0 (2015-04-01)
        - Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky
        tile set [FS#6260] (r27200)
        1.5.0-RC1 (2015-03-18)
        - Feature: [NewGRF] Display relative offset changes in the sprite aligner
        [FS#6236] (r27174)
        - Fix: Original road vehicle acceleration crashed for vehicles taking
        over [FS#6255] (r27190)
        - Fix: GCC 5 compilation (r27185, r27183)
        - Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
        - Fix: Compilation with MinGW64 (r27176)
        - Fix: Use the regular clipping functions in the sprite aligner instead
        of some magic [FS#6237] (r27173)
        - Fix: Windows randomly drops SetCursorPos calls, breaking the
        RMB-scrolling [FS#6238] (r27172)
        1.5.0-beta2 (2015-02-24)
        - Feature: [NoGo] Game scripts can point to a location, station,
        industry, or town when publishing news (r27164)
        - Feature: Allow changing max heightlevel in scenario editor (r27151)
        - Feature: Make use of both rocky tile sets from the base graphics
        - Change: Scale (non-custom) default window sizes according to GUI zoom
        - Change: Make statusbar and chat-entry window use the same width as the
        toolbar (r27146)
        - Change: The chatbox-width setting now uses percent of screen width
        instead of pixels (r27144)
        - Change: [NewGRF] Interpret negative positions in industry layouts
        depending on GRF version (r27138)
        - Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too
        far, when OpenTTD lagged during mouse event processing (r27167)
        - Fix: Toolbars were not invalidated when changing max-vehicles settings
        [FS#6204] (r27163)
        - Fix: Tile selection was drawn outside of map in some cases [FS#6208]
        - Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206]
        - Fix: Issues with smallmap and viewport coordinates and transformations
        (r27160, r27159, r27158)
        - Fix: Mark bridge middle tiles dirty when building/removing/changing
        bridges (r27157)
        - Fix: Rounding and unit-conversion inconsistencies in calls to
        MarkAllViewportsDirty (r27148)
        - Fix: Oilrig empty-tile checks were incorrect due to wrong
        TileIndexDiff->TileIndexDiffC conversion (r27137)
        - Fix: Misalignment in generate world window in case of small fonts
        - Fix: Dragging of free wagons in depot failed with GUI zoom (r27133)
        - Fix: Reduce memory footprint of map array by shuffling its members
        [FS#6218] (r27132, r27126)
        - Fix: Dropdown- and tooltip-windows should not steal the focus (r27131)
        - Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled,
        NewGRF (r27119)
        - Fix: Road vehicles could not reverse to be sent to depots when the
        following tile has the right type to run on, but could not be entered
        [FS#6183] (r27107)
        - Fix: Use the actual max speed of the vehicle in front when determining
        if a RV can overtake [FS#6176] (r27106)
        - Fix: grow_counter was not properly bounded by growth_rate, but by some
        other value used to calculate growth_rate [FS#6195] (r27105)
        - Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194]
        - Fix: [Script] Money values would end up wrong in strings when outside
        the bounds of a 32 bits integer [FS#6194] (r27102)
        1.5.0-beta1 (2014-12-24)
        - Feature: Support .txt.gz and -txt.xz changelog, readme and license
        files in basesets, NewGRFs, etc (r27035, r27034)
        - Feature: More height levels [FS#4126] (r27010)
        - Feature: Latin translation (r26993)
        - Feature: Add option to choose normal, double or quad-size interface
        - Feature: [Script] Swap method for script lists (r26894)
        - Feature: [Script] ScriptStationList_Cargo for sorting cargo by from and
        via (r26893)
        - Feature: [Script] API for retrieving planned flow (r26892)
        - Feature: [CargoDist] Predict links for station-autorefitting vehicles
        - Feature: Setting for limiting the height of bridges (r26882)
        - Feature: Make aircraft ascend/descend when they are too close to the
        ground or too far away (r26866)
        - Feature: Allow hiding of non-interesting engines in the GUI (r26805,
        - Feature: Vehicle sorting in autoreplace GUI [FS#1640] (r26800)
        - Feature: [NewGRF] Advanced visual effects with multiple effect sprites
        independent of spawning model (r26988, r26747)
        - Feature: Warn about missing industries after generating a map (r26729)
        - Feature: Upgrade currently active NewGRFs to newest installed version
        - Feature: Save and load grfid and md5sum of NewGRFs in config file
        - Feature: Select an editable preset name for saving (r26610)
        - Feature: Cancel cargo delivery from industries/houses to stations after
        about 21 months of not having picked up any of the cargo (r26582)
        - Feature: Give a warning when a plane's orders tell it to use a runway
        which is too short for it [FS#6009] (r26566)
        - Feature: [Script] Extended API for CargoDist (r26557)
        - Feature: Show measured order times in timetable GUI also when not
        timetabled (r26550)
        - Feature: Prompt for confirmation when deleting a vehicle group (r26455)
        - Feature: Hierarchical vehicle subgroups (r26450)
        - Feature: Allow more sound sleep for dedicated servers when there's
        nothing to do and nobody paying attention (r26449)
        - Feature: [NewGRF] Add vehicle modflag 1 (unloading in progress)
        - Change: Improvements to the man page (r27091, r27012)
        - Change: Allow to set the granularity of the tooltip hover time in
        milliseconds instead of seconds. New default value is 250ms (r26815)
        - Change: Follow SI recommendation about spaces between numbers and units
        [FS#6086] (r26733)
        - Change: [CargoDist] Save locations instead of distances in link graphs
        to reduce size (r26646)
        - Change: [Squirrel] Make the internal integer for scripts always 64
        bits, so scripts behave the same on 32 and 64 bit architectures and money
        can be represented properly (r26585, r26584)
        - Change: Reshuffle advanced settings tree (r26614, r26536)
        - Change: Add backend-independent config-file setting to disable 8bpp
        video modes, and disable 8bpp by default (r26522)
        - Fix: [OS/2] Compile again [FS#6186] (r27092)
        - Fix: Compilation with freetype2 version 2.5.4 and newer [FS#6185]
        - Fix: Variable 47 used the carge translation table of the wrong GRF in
        case of callback 1D [FS#6182] (r27075)
        - Fix: Some lists did not use natural string sorting [FS#6172] (r27063)
        - Fix: Mercurial version detection failed if personal presets were
        configured (r27059)
        - Fix: [OSX] Don't require double-press from non-dead console hotkeys
        [FS#5812] (r27046)
        - Fix: Crash when having the vehicle list opened from a buoy or oil rig
        when the buoy/oil rig is removed (r27030)
        - Fix: Unit number was not always fully shown in depots [FS#6102]
        - Fix: [CargoDist] Reserve cargo only after unloading finished or if the
        vehicle has the desired cargo already [FS#6110] (r26918)
        - Fix: [Squirrel] Loading a value saved as boolean caused it to be of
        type integer instead of boolean (r26785)
        - Fix: [Squirrel] Harden string handling (r26777)
        - Fix: [OSX] Implement more of the text editing API to prevent crashes
        and improve IME support [FS#5972] (r26758)
        - Fix: Incorrect saving of order backups [FS#6066] (r26700)
        - Fix: Ordering a vehicle to a competitor's rail waypoint displayed an
        error message. Ignore the click as is done for the other order types to
        competitor's stuff [FS#6059] (r26692)
        - Fix: [Script] Loading/parsing of info .nuts was done in the same VM,
        causing e.g. constants to break the loading of info of other scripts
        [FS#5973] (r26617)
        - Fix: [CargoDist] Improve estimation of link capacitites (r26549)
        - Remove: A bunch of archaic settings from the GUI (r26528, r26526,
  7. unvanquished: 0.38.0-1~getdeb1

      * New upstream version
  8. @velnias75

    build with graphite and LTO

    velnias75 authored
Commits on Apr 8, 2015
  1. redeclipse: 1.5.1-1~getdeb1

      * New upstream version
  2. redeclipse-data: 1.5.1-1~getdeb1

      * New upstream version
  3. pokemon-online: 2.6.0-1~getdeb1

      * New upstream version
Commits on Mar 31, 2015
  1. opendungeons: 0.4.9-1~getdeb4

      * Rebuild for trusty
  2. cegui-0.8: 0.8.4-1~getdeb3~trusty

      * Rebuild with ogre 1.9
Commits on Mar 29, 2015
  1. tales-of-majeyal: 1.3.1-1~getdeb1

      * New upstream version
Commits on Mar 28, 2015
  1. nmm-qt-client: 0.17-1~getdeb1

      * New upstream version
  2. netmaumau: 0.17.0-1~getdeb1

      * New upstream version
  3. manaplus:

      * New upstream version
        fix: crash in setting gm flag (hercules).
        fix: timeout disconnect from login server (hercules).
        fix: crash if switch character with opened storage window.
        fix: same servers update in servers list with different server type.
        fix: monster context menu item "remove from attack list".
        fix: chat tabs visibility in some cases.
        fix: memory leak in map loading.
        add: chat command to show equpped hat in chat. Command /hat.
        add: show exp and job based on special packet (hercules).
        add: show in pet and homunculus popup intimacy and hungry numbers
        add: impliment skill deletetion (hercules).
        add: for each skill own levelup and deletion particle effect.
  4. Merge pull request #20 from velnias75/trusty

    [nmm-qt-client] added debian menu file and updated dependencies
  5. redeclipse: 1.5.0-1~getdeb1

      * New upstream version (LP: #1436085)
  6. redeclipse-data: 1.5.0-1~getdeb1

      * New upstream version
Commits on Mar 26, 2015
  1. @velnias75
  2. @velnias75

    added Lua 5.1 dependency

    velnias75 authored
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