Showing with 88 additions and 0 deletions.
  1. +88 −0 endless-sky/changelog
@@ -1,3 +1,91 @@
endless-sky (0.8.10-1~getdeb1) trusty; urgency=medium

* New upstream version
* Bug fixes:
* Mouse clicks on the map are now correctly handled at all zoom
levels.
* Escorts now once again jump simultaneously with your ship.
* Net worth is no longer clipped to the +-2 billion range in saved
games.
* Escorts that cannot jump will now ignore jump commands instead of
lining up to jump.
* Fixed a bug where the Water Bug had the wrong anti-missiles linked
to its hardpoints.
* Fixed some ship variants that had negative space available.
* You can now bribe planets even if you have also provoked their
government.
* The outfitter panel's drawing code has been optimized to no longer
max out the CPU.
* The mission panel map is now colored by reputation by default,
rather than uncolored.
* Distances in the mission panel now show number of jumps, not amount
of fuel.
* In the outfitter, outfits are now shown if any selected ship has
one, not just the first.
* Human pirate "raids" no longer appear in alien star systems if you
have many freighters.
* Game content:
* New species, the Wanderers (4 ship types, 18 outfits, 17 planets).
* New missions involving the Hai and the Wanderers.
* Increased the range of the small anti-missile by 50%.
* Water cooling is now available in more places.
* New hail messages. (@ph2000bis, @Pointedstick, @Thunderforge)
* New commodity names. (@lehgogh, @Pointedstick)
* New ship names. (@lehgogh)
* Typo fixes. (@Pointedstick, @Wrzlprnft)
* New job types. (@Pointedstick)
* Game mechanics:
* Projectiles now clear their target if that target is captured.
* Governments now only scan you once per day, instead of once per
ship.
* Jobs are now allowed to have "on accept" dialogs or conversations.
* Deadlines can now be specified in (base + multiplier * jumps)
format.
* Weapons can now specify that they split into submunitions when
close to their target.
* Shield and hull generators can now specify an extra energy cost per
unit recharged.
* Non-heroic ships no longer attack far away groups of ships that
have them outgunned.
* You can no longer hail other ships while you are entering
hyperspace.
* Surveillance ships no longer get "stuck" once they run out of fuel.
* Missions can now specify "stopover" planets that you must visit.
* Missions can have "on stopover" actions to perform when the last
stopover is visited.
* A government can now be marked as speaking a language that you may
or may not know.
* The hail panel commands now only work if you speak the language of
a ship or planet.
* Added support for "<?=" and ">?=" (min and max) condition
operators.
* Support for large stations / ringworlds with several different
places you can land.
* Warning messages are now printed for all unexpected values found in
the game data.
* Warning messages are now saved to "errors.txt" in the config /
preferences folder.
* Added support for "special" commodity classes, to provide varied
names for missions.
* New "coward" NPC personality that flees once its shields are down.
* User interface:
* If you accept a job, the next available job in the same system (if
any) is selected.
* The "ports" map page now shows whether each planet has been
visited.
* In the "ports" map, planet descriptions are now only shown for
visited planets.
* The targeting display now shows what direction the target ship is
facing in.
* Caps lock now works properly when entering text.
* Automatic firing is now entirely disabled if your target is
friendly.
* Thruster noise from other ships is now audible.
* If a new ship's name is left blank, it is now called "<first>'s
<model name>."

-- Christoph Korn <christoph.korn@getdeb.net> Wed, 06 Jan 2016 19:21:07 +0100

endless-sky (0.8.9-1~getdeb1) trusty; urgency=medium

* New upstream version