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@ckosmic ckosmic released this Jul 25, 2018 · 4 commits to master since this release

-Whoops, 8-bit variable changed to 16, clearing screen now works again

Assets 3

@ckosmic ckosmic released this Jul 25, 2018 · 4 commits to master since this release

-Fixed 0xfx1e opcode from not setting VF flag when buffer overflows or not

Assets 2

@ckosmic ckosmic released this Jul 6, 2018 · 5 commits to master since this release

-Merge scanvas_data and canvas_data into one array

Assets 3

@ckosmic ckosmic released this Jun 23, 2018 · 7 commits to master since this release

-Fixed max and min CPF
-Added options for custom foreground and background colors
-Added a 128 byte settings AppVar currently for CPF, FG/BG colors

Assets 3

@ckosmic ckosmic released this Jun 22, 2018 · 8 commits to master since this release

-Changing delay timer by two actually ruins everything, nevermind

From 2.2.0:
-Fixed collision behavior to set VF to 1 if any pixel is touching
-Increased delay timer accuracy by decreasing it by two
-Massive UI update

Assets 3
Jun 22, 2018
2.2.1 - Changing DT by 2 ruins everything so nevermind

@ckosmic ckosmic released this Jun 22, 2018 · 9 commits to master since this release

-Fixed collision behavior to set VF to 1 if any pixel is touching
-Increased delay timer accuracy by decreasing it by two
-Massive UI update

Assets 3

@ckosmic ckosmic released this Jun 6, 2018 · 9 commits to master since this release

-Fixed SCR and SCL instructions by using memmove instead of memcpy
-Fixed various sprite drawing issues
-Added a preview screen to the side of the main menu

Assets 3

@ckosmic ckosmic released this Jun 4, 2018 · 11 commits to master since this release

-Fixed sprite drawing instruction to wrap across axes instead of the area of the screen
-Raised max CPF to 50
-Fixed delay and sound timers from scaling with CPF, now they're more accurate
-Tweaked various instructions

Assets 3

@ckosmic ckosmic released this Jun 3, 2018 · 12 commits to master since this release

-Fixed SCD instruction where extra memory gets manipulated causing sprites to not draw correctly
-Fixed idle screens getting cut off when unpausing

Assets 3
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