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{{> header}}
<div id="documenttext" class="roguebox">
<h1>Actions</h1>
<div class="faqitem">
<h3 class="question">Health</h3>
<div class="answer">
<p>This is how much life you have remaining. An enemy attack can cost several points of health.</p>
</div>
</div>
<div class="faqitem">
<h3 class="question">Compass</h3>
<div class="answer">
<p>Indicates the direction to your goal.</p>
</div>
</div>
<div class="faqitem">
<h3 class="question">Movement Mode</h3>
<div class="answer">
<p>You can use normal movement or teleportation.</p>
<p>Normal movement will take an appropriate action depending on what tile you move into.
For example, if you move into a forest or mountain tile, this will clear a path.
Or, if you move into an enemy, you will attack it.</p>
<p>Teleportation will cause you to jump roughly 5-7 tiles, with a random landing point.
There is a small chance you will fail to teleport at all.
It is a good way to travel rapidly or escape enemies.</p>
</div>
</div>
{{> footer}}
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