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name: rsagl
version: 0.6.0.0
license: BSD3
license-file: LICENSE
author: Christopher Lane Hinson
maintainer: Christopher Lane Hinson <lane@downstairspeople.org>
category: Graphics
synopsis: The RogueStar Animation and Graphics Library
description: RSAGL, the RogueStar Animation and Graphics Library,
was specifically designed for a computer game called
roguestar, but effort has been made to make it accessable
to other projects that might benefit from it. It includes
mathematical utilities, a 3D modeling language based on
parametric surfaces, and an arrow-based FRP framework.
cabal-version: >= 1.2
homepage: http://roguestar.downstairspeople.org/
build-type: Simple
tested-with: GHC==6.12.1
Library
exposed-modules: RSAGL.Animation, RSAGL.Modeling, RSAGL.Scene,
RSAGL.RayTrace.RayTrace,
RSAGL.Modeling.Material,
RSAGL.Animation.KinematicSensors,
RSAGL.Color.RSAGLColors, RSAGL.Modeling.Extrusion,
RSAGL.Animation.Joint,
RSAGL.Scene.WrappedAffine,
RSAGL.Scene.Scene, RSAGL.Animation.InverseKinematics,
RSAGL.Animation.AnimationExtras,
RSAGL.Modeling.Model, RSAGL.Modeling.Deformation,
RSAGL.Modeling.Noise, RSAGL.Modeling.Tesselation,
RSAGL.Modeling.ModelingExtras, RSAGL.Animation.Animation,
RSAGL.Modeling.Optimization,
RSAGL.Scene.CoordinateSystems,
RSAGL.Scene.LightSource, RSAGL.RayTrace.Scattering,
RSAGL.Extras.Sky, RSAGL.Extras.ColorPhysics,
RSAGL.Modeling.BakedModel,
RSAGL.Color.ColorSpace, RSAGL.Color.RGB, RSAGL.Color.HCL,
RSAGL.Color.Alpha, RSAGL.Color.OpenGL, RSAGL.Color,
RSAGL.Color.Channels, RSAGL.Color.Spaces, RSAGL.Color.LinearAdjust
other-modules: RSAGL.Modeling.OpenGLPrimitives,
RSAGL.Auxiliary.Auxiliary,
RSAGL.Auxiliary.ApplicativeWrapper,
RSAGL.Color.Auxiliary
ghc-options: -fno-warn-type-defaults -fexcess-precision
ghc-prof-options: -prof -auto-all
build-depends: base>=4 && <5,
rsagl-math==0.6.0.0,
rsagl-frp==0.6.0.0,
old-time>= 1.0.0.3 && < 1.1,
random>= 1.0.0.2 && < 1.1,
array>= 0.3.0.0 && < 0.4,
arrows>= 0.4.1.2 && < 0.5,
containers>= 0.3.0.0,
parallel>= 2.2.0.1,
mtl>= 1.1.0.2 ,
OpenGL>= 2.4.0.1 && < 2.5,
OpenGLRaw>= 1.1.0.1 && < 1.2,
parsec>=3.1.0 && < 3.2,
Vec>=0.9.8 && < 0.10,
Vec-OpenGLRaw>=0.2.0.0 && < 0.3,
stm>= 2.1.1.2,
data-memocombinators>= 0.4.0 && < 0.5,
deepseq>=1.1
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