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name: roguestar-engine
version: 0.2.1
license: OtherLicense
license-file: LICENSE
author: Christopher Lane Hinson
maintainer: Christopher Lane Hinson <lane@downstairspeople.org>

category: Game
synopsis: Sci-fi roguelike (turn-based, chessboard-tiled, role playing) game
description: Roguestar is a science fiction themed roguelike (turn-based,
                     chessboard-tiled, role playing) game written in Haskell. This package
                     provides the core game engine; you'll probably want to also install the
                     OpenGL client.
                     .
                     This initial release allows you to play one of six alien races. You begin
                     the game stranded on an alien planet, fighting off an endless hoard of
                     hostile robots.
                     .
                     The Darcs repository is available at <http://www.downstairspeople.org/darcs/roguestar-engine>.
homepage: http://roguestar.downstairspeople.org/

build-depends: base>3, containers, array, old-time, random, mtl, MaybeT
build-type: Simple
tested-with: GHC==6.8.2

executable: roguestar-engine
main-is: Main.hs
hs-source-dirs: src
other-modules: VisibilityData, Stats, FactionData, Behavior, Alignment,
                     PlaneData, Grids, Perception, SegHopList, PlaneVisibility,
                     Terrain, SegmentList, Turns, Plane, CreatureData,
                     AttributeData, StatsData, Protocol, Character, Tool,
                     ListUtils, Substances, HierarchicalDatabase, Travel, ToolData,
                     CharacterData, Creature, Facing, DBPrivate, Dice,
                     RNG, Species, Position, TerrainData, Combat,
                     RandomUtils, Tests, DBData, GridRayCaster, BeginGame,
                     SpeciesData, TimeCoordinate, Attribute, DB, HopList,
                     Races

ghc-options: -Wall -threaded -fno-warn-type-defaults
ghc-prof-options: -prof -auto-all
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