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Commits on Apr 1, 2012
  1. Fix bug where buildings were invisible.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 1, 2012
  2. Fix bug where the first inventory item would always appear as wielded.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 1, 2012
  3. Major restructuring of the location system, which doesn't seem to be …

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 1, 2012
    …utterly broken.
Commits on Jul 4, 2011
  1. Horribly broken commit to get data off of failed machine.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Jul 4, 2011
Commits on Jun 2, 2011
  1. Fixes to cyborg planets and new location system.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Jun 2, 2011
Commits on May 27, 2011
  1. Adds improved "AbstractLocation" model for locations, network of cybo…

    Christopher Lane Hinson
    Christopher Lane Hinson committed May 27, 2011
    …rg planets.
Commits on May 18, 2011
  1. Add cyborg stargate.

    Christopher Lane Hinson
    Christopher Lane Hinson committed May 18, 2011
Commits on Apr 19, 2011
  1. Adds a cyborg stargate to the engine (no model).

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 19, 2011
Commits on Apr 18, 2011
  1. Make creature models recolorable by faction.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 18, 2011
Commits on Apr 12, 2011
  1. Reduces factions to the bare necessities, and implements simple archi…

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 12, 2011
    …tecture to dynamically recolor models.
Commits on Apr 11, 2011
  1. Gets rid of Modeling attributes in RSAGL, which seem useless in retro…

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 11, 2011
    …spect. :)
Commits on Apr 9, 2011
  1. RSAGl. Model.lhs -> Model.hs

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 9, 2011
Commits on Apr 8, 2011
  1. Version bump to 0.7.0.0.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 8, 2011
  2. Use new priority-sync.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 8, 2011
  3. Merge remote branch 'origin/0.6.x' into 0.6.x

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 8, 2011
    Conflicts:
    	roguestar-engine/roguestar-engine.cabal
    	roguestar-gl/roguestar-gl.cabal
    	roguestar-glut/roguestar-glut.cabal
  4. Fix bugs with missing hit-point descriptions and inability to type nu…

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 2, 2011
    …mbers in roguestar-glut.
  5. Bump version to 0.6.0.0.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 2, 2011
Commits on Apr 7, 2011
  1. Don't build roguestar-gtk by default.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 7, 2011
Commits on Apr 6, 2011
Commits on Apr 5, 2011
Commits on Apr 2, 2011
  1. Fix bugs with missing hit-point descriptions and inability to type nu…

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 2, 2011
    …mbers in roguestar-glut.
  2. Bump version to 0.6.0.0.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Apr 2, 2011
Commits on Mar 24, 2011
  1. Remove links to the old git repo in preparation for release.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Mar 24, 2011
  2. Minor corrections anticipating release.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Mar 24, 2011
Commits on Mar 11, 2011
  1. Terrain tweaks. Forests are sparser, and downstairs available on gras…

    Christopher Lane Hinson
    Christopher Lane Hinson committed Mar 11, 2011
    …sy/dirty terrains.
  2. Be polite.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Mar 11, 2011
Commits on Mar 10, 2011
  1. Extend sight range for all creatures when above ground.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Mar 10, 2011
Commits on Mar 9, 2011
  1. Correctly report names of creatures during combat. (Don't call every …

    Christopher Lane Hinson
    Christopher Lane Hinson committed Mar 9, 2011
    …creature "recreant".)
  2. Creates an "Upright" leg style for creatures whose legs should

    Christopher Lane Hinson
    Christopher Lane Hinson committed Mar 9, 2011
    reach out to their fully extended length.
Commits on Mar 5, 2011
  1. Adds Hellion species.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Mar 5, 2011
Commits on Feb 23, 2011
  1. Adds reasonably good dust vortex monster.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Feb 23, 2011
Commits on Feb 15, 2011
  1. Implements dust vortexes and ascendants in terms of multi-particle ph…

    Christopher Lane Hinson
    Christopher Lane Hinson committed Feb 15, 2011
    …ysical systems. Still needs work.
Commits on Feb 4, 2011
  1. Implements value recursion for FRP.

    Christopher Lane Hinson
    Christopher Lane Hinson committed Feb 4, 2011
Commits on Feb 1, 2011
  1. Adds dust vortex monster. Several issues: still called a "recreant" i…

    Christopher Lane Hinson
    Christopher Lane Hinson committed Feb 1, 2011
    …n the UI, looks wrong.
Commits on Jan 27, 2011
  1. Fix issue with terrain generator / random number generation, make up …

    Christopher Lane Hinson
    Christopher Lane Hinson committed Jan 27, 2011
    …and down stairwells more common.