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Refactor to use STRefs for database state and random number generator.
Back the DB monad with ST (anticipating switch to a more efficient ra…
…ndom number generator.)
Removes heist dependancy.
Implements animated events.
Replaces heist entirely with mustache templates.
More mustache templates.
Beginning switch to mustache templates.
I fixed the bug, but the unit test was broken by a race condition.
Fix bug where session state wasn't being cleaned up. Adds unit tests.
Adds setup script.
Fix logging and configuration.
Various changes to gameplay and UI for 0.8.
Getting to be a fairly acceptable web game.
Default movement type and compass.
Maps and movement.
Renders a map on the server.
Adds a lot of templates.
Version of the roguestar library that can just create an empty game.
Factor out Behavior-related modules.
Package move to Roguestar.Lib.
Move to building roguestar-engine only.
Hopefully fixes crash issue when the DB monad itself experiences a ca…
…ll to 'fail'.
Add some missing files and minor fixes.
Fix bug where buildings were invisible.
Fix bug where the first inventory item would always appear as wielded.
Major restructuring of the location system, which doesn't seem to be …
Horribly broken commit to get data off of failed machine.
Fixes to cyborg planets and new location system.
Adds improved "AbstractLocation" model for locations, network of cybo…
Add cyborg stargate.
Adds a cyborg stargate to the engine (no model).
Make creature models recolorable by faction.