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Commits on Apr 12, 2011
  1. Reduces factions to the bare necessities, and implements simple archi…

    clanehin committed Apr 12, 2011
    …tecture to dynamically recolor models.
Commits on Apr 11, 2011
Commits on Apr 9, 2011
  1. RSAGl. Model.lhs -> Model.hs

    clanehin committed Apr 9, 2011
Commits on Apr 8, 2011
  1. Version bump to 0.7.0.0.

    clanehin committed Apr 8, 2011
  2. Use new priority-sync.

    clanehin committed Apr 8, 2011
  3. Merge remote branch 'origin/0.6.x' into 0.6.x

    clanehin committed Apr 8, 2011
    Conflicts:
    	roguestar-engine/roguestar-engine.cabal
    	roguestar-gl/roguestar-gl.cabal
    	roguestar-glut/roguestar-glut.cabal
  4. Fix bugs with missing hit-point descriptions and inability to type nu…

    clanehin committed Apr 2, 2011
    …mbers in roguestar-glut.
  5. Bump version to 0.6.0.0.

    clanehin committed Apr 2, 2011
Commits on Apr 7, 2011
Commits on Apr 6, 2011
Commits on Apr 5, 2011
Commits on Apr 2, 2011
  1. Fix bugs with missing hit-point descriptions and inability to type nu…

    clanehin committed Apr 2, 2011
    …mbers in roguestar-glut.
  2. Bump version to 0.6.0.0.

    clanehin committed Apr 2, 2011
Commits on Mar 24, 2011
Commits on Mar 11, 2011
  1. Be polite.

    clanehin committed Mar 11, 2011
Commits on Mar 10, 2011
Commits on Mar 9, 2011
  1. Correctly report names of creatures during combat. (Don't call every …

    clanehin committed Mar 9, 2011
    …creature "recreant".)
  2. Creates an "Upright" leg style for creatures whose legs should

    clanehin committed Mar 9, 2011
    reach out to their fully extended length.
Commits on Mar 5, 2011
  1. Adds Hellion species.

    clanehin committed Mar 5, 2011
Commits on Feb 23, 2011
Commits on Feb 15, 2011
  1. Implements dust vortexes and ascendants in terms of multi-particle ph…

    clanehin committed Feb 15, 2011
    …ysical systems. Still needs work.
Commits on Feb 4, 2011
Commits on Feb 1, 2011
  1. Adds dust vortex monster. Several issues: still called a "recreant" i…

    clanehin committed Feb 1, 2011
    …n the UI, looks wrong.
Commits on Jan 27, 2011
  1. Fix issue with terrain generator / random number generation, make up …

    clanehin committed Jan 27, 2011
    …and down stairwells more common.
Commits on Jan 25, 2011
Commits on Jan 14, 2011
Commits on Jan 7, 2011
Commits on Jan 5, 2011
Commits on Jan 2, 2011
Commits on Jan 1, 2011
Commits on Dec 28, 2010
Commits on Dec 16, 2010