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Commits on Apr 12, 2011
  1. Reduces factions to the bare necessities, and implements simple archi…

    authored
    …tecture to dynamically recolor models.
Commits on Apr 11, 2011
Commits on Apr 9, 2011
  1. RSAGl. Model.lhs -> Model.hs

    authored
Commits on Apr 8, 2011
  1. Version bump to 0.7.0.0.

    authored
  2. Use new priority-sync.

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  3. Merge remote branch 'origin/0.6.x' into 0.6.x

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    Conflicts:
    	roguestar-engine/roguestar-engine.cabal
    	roguestar-gl/roguestar-gl.cabal
    	roguestar-glut/roguestar-glut.cabal
  4. Bump version to 0.6.0.0.

    authored
Commits on Apr 7, 2011
Commits on Apr 6, 2011
  1. @JPMoresmau
Commits on Apr 5, 2011
  1. @JPMoresmau
Commits on Apr 2, 2011
  1. Bump version to 0.6.0.0.

    authored
Commits on Mar 24, 2011
Commits on Mar 11, 2011
  1. Be polite.

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Commits on Mar 10, 2011
Commits on Mar 9, 2011
  1. Creates an "Upright" leg style for creatures whose legs should

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    reach out to their fully extended length.
Commits on Mar 5, 2011
  1. Adds Hellion species.

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Commits on Feb 23, 2011
Commits on Feb 15, 2011
  1. Implements dust vortexes and ascendants in terms of multi-particle ph…

    authored
    …ysical systems. Still needs work.
Commits on Feb 4, 2011
Commits on Feb 1, 2011
Commits on Jan 27, 2011
  1. Fix issue with terrain generator / random number generation, make up …

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    …and down stairwells more common.
Commits on Jan 25, 2011
Commits on Jan 14, 2011
Commits on Jan 7, 2011
Commits on Jan 5, 2011
Commits on Jan 2, 2011
Commits on Jan 1, 2011
Commits on Dec 28, 2010
Commits on Dec 16, 2010
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