Interactive Lighting for Blender
Latest commit e894aee Sep 21, 2016 @clarkx committed on GitHub Bug fix with orbit mode
The direction vector was not normalized after an orbit modification, which was producing problems with the range if used just after.
Failed to load latest commit information. Ver 0.72 - Modal Aug 23, 2016 Bug fix with orbit mode Sep 20, 2016


Interactive Lighting add-on for Blender

Wiki :

Installation :

  • Click on the script "",
  • Click on the "RAW" button to see the script in your web browser,
  • Right Click "Save as...", to save the script with the ".py" extension on your computer (ie: "")
  • In the blender preferences, click on the "Add-ons" tab then on "Install from file..." to open the file browser,
  • Select the file you just have save "" to finish the installation.
  • A new tab "Lumiere" should appear.

Changelog : Ver 0.72 :

  • All modal :
    • No need to press the key all the time. Exemple : Press [S] one time to scale the light, press [S] a second time or [LMB] to exit the modal mode.
    • Bugfix : Creating light during the edit mode was buggy / Use the image texture template.

Ver 0.71 :

  • Update constraints :
    • An empty was created with each light for the contraints ("G" : Orbit mode), which was painful to delete. No more empty !

Ver 0.70 :

  • Update UI :
    • Add a selection widget. The switch turns red to show you what light was selected.
    • Move the strengh in the upper of the panel. Easier to acces.
    • Bug fixes.

Ver 0.65 :

  • New Reflector option :
    • Turn your light into a diffuse object

Ver 0.60 :

Ver 0.55 :

  • New gradient template by Nathan Craddock (thanks 👍 )
  • Revert the mouse move to the left for decrease value, as request by VertexPainter
  • Hotkeys mapping as request by VertexPainter
  • Add HUD