Interactive Lighting for Blender
Python
Latest commit e894aee Sep 21, 2016 @clarkx committed on GitHub Bug fix with orbit mode
The direction vector was not normalized after an orbit modification, which was producing problems with the range if used just after.
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README.md Ver 0.72 - Modal Aug 23, 2016
lumiere_beta.py Bug fix with orbit mode Sep 20, 2016

README.md

Lumiere

Interactive Lighting add-on for Blender

Wiki : https://github.com/clarkx/Lumiere/wiki

Installation :

  • Click on the script "Lumiere_beta.py",
  • Click on the "RAW" button to see the script in your web browser,
  • Right Click "Save as...", to save the script with the ".py" extension on your computer (ie: "Lumiere_beta.py")
  • In the blender preferences, click on the "Add-ons" tab then on "Install from file..." to open the file browser,
  • Select the file you just have save "Lumiere_beta.py" to finish the installation.
  • A new tab "Lumiere" should appear.

Changelog : Ver 0.72 :

  • All modal :
    • No need to press the key all the time. Exemple : Press [S] one time to scale the light, press [S] a second time or [LMB] to exit the modal mode.
    • Bugfix : Creating light during the edit mode was buggy / Use the image texture template.

Ver 0.71 :

  • Update constraints :
    • An empty was created with each light for the contraints ("G" : Orbit mode), which was painful to delete. No more empty !

Ver 0.70 :

  • Update UI :
    • Add a selection widget. The switch turns red to show you what light was selected.
    • Move the strengh in the upper of the panel. Easier to acces.
    • Bug fixes.

Ver 0.65 :

  • New Reflector option :
    • Turn your light into a diffuse object

Ver 0.60 :


Ver 0.55 :

  • New gradient template by Nathan Craddock (thanks 👍 )
  • Revert the mouse move to the left for decrease value, as request by VertexPainter
  • Hotkeys mapping as request by VertexPainter
  • Add HUD