Skip to content
Wood procedural texture node for blender 3d
Branch: master
Clone or download
Latest commit dba580e May 1, 2015
Type Name Latest commit message Commit time
Failed to load latest commit information.
LICENSE Initial commit Mar 29, 2015
WoodProceduralTexture5.blend New version 5 : Rotation / Scratches / Pores May 1, 2015


Wood procedural texture node for blender 3d Everything is from the Bartek Skorupa conference 2014 :

Warning : Always apply the scale (CTRL+A). The texture is always facing the Z axis (Go in edit mode and rotate all the faces).

Nbr Rings : Choose the number of rings in the wood base texture

Scale Rings : Scale the number of rings

Bend values : Change the orientation of the cut

Translate : Translate the texture on the Z axis

Object info : Plug the "Object info" node into it to get random information from the object

Distord 1 : Distord the rings

Distord 2 : Will disturb the blending of the coloration for each ring (use on tiny level < 0.1)

Grain : Add noise in the blending colors off the rings (use on large level > 1000)

Rotation : Rotate the wood texture on the X, Y or Z axis

Wood base intensity : Intensity of the colors 1 and 2. 0 = color 1

Slide colors : Change the intensity of the second color for the first or the third

Large Streak : Intensity of the large streak overlayed with the wood base colors.

Large Streak color value : Add color the the streak

Small streak : Intensity of little default in the wood base texture

Small streak Nbr : Number of small streak

Bump wood : Intensity of the bump from the wood base texture

Bump Scratches : Intensity of the bump for the scratches

Scale Scratches : Density of the scratches

Pores : Intensity of the color of the pores on the wood texture

Pores scales : Density of the pores

hardwoodfloor nodebois

You can’t perform that action at this time.