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A Cocos2D-x port of the How To Make a Catapult Shooting Game tutorial by Gustavo Ambrozio
C C++ Objective-C Assembly Ada C# Other

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Classes
CuteAPultCocos2D-x.xcodeproj
Resources
android
ios
libs
.gitignore
Info.plist
LICENSE.box2d
LICENSE.cocos2d-x
Prefix.pch
README.mdown

README.mdown

This is a port of the Objective C code from Gustavo Ambrozio's How To Make a Catapult Shooting Game tutorial found here: http://www.raywenderlich.com/4756/how-to-make-a-catapult-shooting-game-with-cocos2d-and-box2d-part-1

I tried to follow Gustavo's conventions to a certain degree, however I took a different path for naming instance member variables.

The code was tagged after each chapter was completed as follows:

https://github.com/clawoo/CuteAPultCocos2D-x/tree/CleanUpProject

https://github.com/clawoo/CuteAPultCocos2D-x/tree/BeforePhysics

https://github.com/clawoo/CuteAPultCocos2D-x/tree/CatapultJoint

https://github.com/clawoo/CuteAPultCocos2D-x/tree/MouseJoint

Enjoy :)

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