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executable file 46 lines (29 sloc) 1.09 KB
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::CCColorLayer
{
public:
~HelloWorld();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::CCScene* scene();
void addTarget();
void spriteMoveFinished(CCNode* sender);
void gameLogic(cocos2d::ccTime dt);
void update(cocos2d::ccTime dt);
void finishShoot();
// a selector callback
virtual void menuCloseCallback(CCObject* pSender);
// implement the "static node()" method manually
LAYER_NODE_FUNC(HelloWorld);
private:
void ccTouchesEnded(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent);
cocos2d::CCMutableArray<cocos2d::CCSprite*> *_targets;
cocos2d::CCMutableArray<cocos2d::CCSprite*> *_projectiles;
int _projectilesDestroyed;
cocos2d::CCSprite *_player;
cocos2d::CCSprite *_nextProjectile;
};
#endif // __HELLOWORLD_SCENE_H__