Releases: clickcrystals-development/ClickCrystals
Releases · clickcrystals-development/ClickCrystals
Release list
Release 1.4.3
Version: 1.4.3
Scripting:
- add scripting macros (like c++!)
Patches:
- fix trajectories render bug
- disable previously enabled modules if blocked by modrinth
- fix closing screen freezing your gameRelease 1.4.2
Version: 1.4.2
Patches:
- fix join crashes from NoLoadScreen # i-no-am
- fix NoServerPacks not working # i-no-am
- fix bug where custom commands get sent as chat messages for certain prefixes # i-no-am
- home screen animation render bug caused by scheduler # letmepractice
- stop the scroll panels from scrolling past their content # i-no-am
Tweaks:
- make EntityIndicatorHud render spawn egg textures instead of relying on a third party repository for mob head textures
- removed staff join notification spam # i-no-amRelease 1.4.1
Version: 1.4.1
Compatibility:
- updated to Minecraft 26.2
Scripting:
- added if target_block_face <direction>
- added toggle_input <input> <boolean>
- added craft <item> [delay] [amount] # i-no-am
- improved scripting autocomplete and syntax highlighting # i-no-am
- made autocomplete appear only while typing # i-no-am
User Interface:
- made InGameHuds warning messages clickable # i-no-am
- made the scripting editor operate much like VSCode # i-no-am
- added animated conditional visibility for module settings # i-no-am
- added an option to hide scripting errors from chat # i-no-am
- fixed custom splash frequency # i-no-am
- fixed keybind navigation opening the home screen first
Modules:
- improved GuiCursor speed and logic # i-no-am
- made GuiCursor ignore the offhand slot # i-no-am
- added a directional shield toggle for AxeSwap
- added Rising and Vortex modes to TotemChams # i-no-am
- improved TeamDetector manual-player handling # i-no-am
- fixed NoResPack causing hangs or kicks on forced packs # i-no-amRelease 1.4.0
Version: 1.4.0
Scripting:
- fix cancel_packet not working
- fix uncancel_packet not working
- fix on packet_send not working
- fix on packet_receive not working
- fix on place_block running twice
- fix on break_block running twice
- notify not working
- if rot_x <comparator> <num> # pitch
- if rot_y <comparator> <num> # yaw
- if facing <direction>
- if input_active container
- if input_active inventory # now strictly only works for inventories
Patches:
- PacketMapper ID not working in scripts
- new entity textures not showing up
- script notify command
- Zoom module not working
- custom splash text color
- GuiCursor not working on Wayland
- fix NoOverlay fire overlay doesnt get removed
- add color setting instead of RGB
Codebase:
- renamed mixin classes to fit mojmap conventions
Module:
- add ElytraShadowRelease 1.3.9
Version: 1.3.9
Scripting:
- added support for checking potion type (same way you'd check enchantments) #potion[regen],#potion[fall]
Patches:
- optimized rendering by using sine table for trig functions
- entity glow and spectral arrows being ineffective
- text miscolor for modrinth warnings
- improved accuracy for entity_in_fov and block_in_fov
Modules:
- made StumSlam attack differentlyRelease 1.3.8
Version: 1.3.8
Performance:
- used spark profiler to optimize method calls that cause lag spikes
- fixed entity tick lag
- improved GUI responsiveness # let_me_practice
- significant performance improvements, especially for mobile / Pojav users # let_me_practice
Scripting:
- if invisible
- if blocking (directional shield detection)
- if entity_in_fov <identifier> <num>
- if block_in_fov <identifier> <num>
- if hotbar_count <comparator> <num>
- if slot <int> <identifier>
Modules:
- Fixed BreachSwap
- Fixed StunSlam
- Improved AxeSwap shield detection (directional blocking)
Patches:
- patch and undisable TotemPopColor
- patch and undisable SelfGlow # i-no-am
- patch and fixed message broadcast # i-no-am
- fixed modules not toggling correctly after input-related changes # let_me_practice
Scripts:
- Improved entity interactions # i-no-am
- vel values now support decimal numbers # let_me_practice
GUI:
- added ping for users that haven't read new announcement bulletins
- refactored text input handling to support virtual keyboards (mobile / Pojav) # let_me_practice
- separated character input from key actions # let_me_practice
- fixed duplicated or dropped text input across all text fields # let_me_practice
- fixed script IDE opening wrong screen # let_me_practice
- fixed paste script crash # let_me_practice
- fixed script save spinner getting stuck # let_me_practiceRelease 1.3.7
Experimental Hotfix
!!!Delete the old file and redownload the experimental file!!!
- Attempt 1 at fixing function declarations for experimental versions.
Changelog
Version: 1.3.7
Scripting:
- disconnect
- if target_fluid <identifier>
- if targeting_fluid
- turn_to nearest_entity :player aim head
- turn_to nearest_entity :player aim head speed 10
- turn_to nearest_entity :player speed 10
- if item_cooldown <comparator> <num>
- if inventory_has :air
- if item_count <comparator> <int>
- if ping <comparator> int>
Script Syntax:
- you no longer need to spam underscores in scripts! just type spaces like normal english!
- remove !if, !while, please switch to if_not while_not
Turn_To CameraRotator:
- revamp camera rotator
- remove ,rotate skip
- can now control speed and aim anchor with turn_toRelease 1.3.6
Version: 1.3.6
Scripting:
- if gliding
- if sneaking
- if sprinting
- if swimming
- if holding :charged_crossbow
- if holding :uncharged_crossbow
Patches:
- fix comparator operators ><= not working properly Release 1.3.5
Version: 1.3.5
Scripting:
- on tick N
- on sound (soundID)
- on mouse_wheel_up
- on mouse_wheel_down
- on mouse_wheel
- input mouse_wheel_up
- input mouse_wheel_down
- input mouse_wheel
- if line_of_sight
- if block ~ ~ ~ :lava_source
- if block ~ ~ ~ :water_source
- if holding :sword[sharpness,fire_aspect] # enchantments now possible
- if flying
UI:
- make paste script button work for keyword DEFINE not just DEF
- remove annoying script print in chat for paste script button
- interact and damage commands have range of 32 instead of 128
Modules:
- add chamsOnDamage to TotemChams
- add new fade animation to TotemChams # i-no-one
- add new infinite-elytra-durability # i-no-one
Patches:
- fixed SearchScreen background being dark while not playing in world # i-no-one
- fixed comparator operators not evaluating negative numbersRelease 1.3.4
Version: 1.3.4
Scripting:
- damage nearest_entity (id)
- damage any_entity
- damage nearest_block (id)
- damage any_block
- damage position (x) (y) (z)
- interact nearest_entity (id)
- interact any_entity
- interact nearest_block (id)
- interact any_block
- interact position (x) (y) (z) # air place AND opening chests through walls possible
- if vel_x
- if vel_y
- if vel_z
Modules:
- new module TotemChams
- new module AutoClicker
- Zoom (RENDERING -> MISC)
- FreeLook(RENDERING -> MISC)
- CameraClip (RENDERING -> MISC)
Patches:
- gui rendering glitches with download screens
- message resend module not working properly
- totem particles being white when module isnt even enabled
- armor bar position offset when HealthAsBar is enabled
Tweaks:
- renamed ,ccs compile to ,ccs run
- added paste script button in scripts tab