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Releases: clickcrystals-development/ClickCrystals

Release 1.4.3

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@ItziSpyder ItziSpyder released this 02 Sep 06:45
Version: 1.4.3

Scripting:
- add scripting macros (like c++!)

Patches:
- fix trajectories render bug
- disable previously enabled modules if blocked by modrinth
- fix closing screen freezing your game

Release 1.4.2

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@ItziSpyder ItziSpyder released this 15 Aug 09:37
Version: 1.4.2

Patches:
- fix join crashes from NoLoadScreen # i-no-am
- fix NoServerPacks not working # i-no-am
- fix bug where custom commands get sent as chat messages for certain prefixes # i-no-am
- home screen animation render bug caused by scheduler # letmepractice
- stop the scroll panels from scrolling past their content # i-no-am

Tweaks:
- make EntityIndicatorHud render spawn egg textures instead of relying on a third party repository for mob head textures
- removed staff join notification spam # i-no-am

Release 1.4.1

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@ItziSpyder ItziSpyder released this 04 Aug 05:55
Version: 1.4.1

Compatibility:
- updated to Minecraft 26.2

Scripting:
- added if target_block_face <direction>
- added toggle_input <input> <boolean>
- added craft <item> [delay] [amount] # i-no-am
- improved scripting autocomplete and syntax highlighting # i-no-am
- made autocomplete appear only while typing # i-no-am

User Interface:
- made InGameHuds warning messages clickable # i-no-am
- made the scripting editor operate much like VSCode # i-no-am
- added animated conditional visibility for module settings # i-no-am
- added an option to hide scripting errors from chat # i-no-am
- fixed custom splash frequency # i-no-am
- fixed keybind navigation opening the home screen first

Modules:
- improved GuiCursor speed and logic # i-no-am
- made GuiCursor ignore the offhand slot # i-no-am
- added a directional shield toggle for AxeSwap
- added Rising and Vortex modes to TotemChams # i-no-am
- improved TeamDetector manual-player handling # i-no-am
- fixed NoResPack causing hangs or kicks on forced packs # i-no-am

Release 1.4.0

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@ItziSpyder ItziSpyder released this 05 May 05:37
3be33c9
Version: 1.4.0

Scripting:
- fix cancel_packet not working
- fix uncancel_packet not working
- fix on packet_send not working
- fix on packet_receive not working
- fix on place_block running twice
- fix on break_block running twice
- notify not working
- if rot_x <comparator> <num> # pitch
- if rot_y <comparator> <num> # yaw
- if facing <direction>
- if input_active container
- if input_active inventory # now strictly only works for inventories

Patches:
- PacketMapper ID not working in scripts
- new entity textures not showing up
- script notify command
- Zoom module not working
- custom splash text color
- GuiCursor not working on Wayland
- fix NoOverlay fire overlay doesnt get removed
- add color setting instead of RGB

Codebase:
- renamed mixin classes to fit mojmap conventions

Module:
- add ElytraShadow

Release 1.3.9

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@ItziSpyder ItziSpyder released this 04 Apr 22:31
Version: 1.3.9

Scripting:
  - added support for checking potion type (same way you'd check enchantments) #potion[regen],#potion[fall]

Patches:
  - optimized rendering by using sine table for trig functions
  - entity glow and spectral arrows being ineffective
  - text miscolor for modrinth warnings
  - improved accuracy for entity_in_fov and block_in_fov

Modules:
  - made StumSlam attack differently

Release 1.3.8

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@ItziSpyder ItziSpyder released this 21 Feb 11:41
Version: 1.3.8

Performance:
- used spark profiler to optimize method calls that cause lag spikes
- fixed entity tick lag
- improved GUI responsiveness # let_me_practice
- significant performance improvements, especially for mobile / Pojav users # let_me_practice

Scripting:
- if invisible
- if blocking (directional shield detection)
- if entity_in_fov <identifier> <num>
- if block_in_fov <identifier> <num>
- if hotbar_count <comparator> <num>
- if slot <int> <identifier>

Modules:
- Fixed BreachSwap
- Fixed StunSlam
- Improved AxeSwap shield detection (directional blocking)

Patches:
- patch and undisable TotemPopColor
- patch and undisable SelfGlow # i-no-am
- patch and fixed message broadcast # i-no-am
- fixed modules not toggling correctly after input-related changes # let_me_practice

Scripts:
- Improved entity interactions # i-no-am
- vel values now support decimal numbers # let_me_practice

GUI:
- added ping for users that haven't read new announcement bulletins
- refactored text input handling to support virtual keyboards (mobile / Pojav) # let_me_practice
- separated character input from key actions # let_me_practice
- fixed duplicated or dropped text input across all text fields # let_me_practice
- fixed script IDE opening wrong screen # let_me_practice
- fixed paste script crash # let_me_practice
- fixed script save spinner getting stuck # let_me_practice

Release 1.3.7

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@ItziSpyder ItziSpyder released this 05 Oct 04:44

Experimental Hotfix

!!!Delete the old file and redownload the experimental file!!!

  1. Attempt 1 at fixing function declarations for experimental versions.

Changelog

Version: 1.3.7

Scripting:
- disconnect
- if target_fluid <identifier>
- if targeting_fluid
- turn_to nearest_entity :player aim head
- turn_to nearest_entity :player aim head speed 10
- turn_to nearest_entity :player speed 10
- if item_cooldown <comparator> <num>
- if inventory_has :air
- if item_count <comparator> <int>
- if ping <comparator> int>
 
Script Syntax:
- you no longer need to spam underscores in scripts! just type spaces like normal english!
- remove !if, !while, please switch to if_not while_not

Turn_To CameraRotator:
- revamp camera rotator
- remove ,rotate skip
- can now control speed and aim anchor with turn_to

Release 1.3.6

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@ItziSpyder ItziSpyder released this 15 Aug 19:55
Version: 1.3.6

Scripting:
  - if gliding
  - if sneaking
  - if sprinting
  - if swimming
  - if holding :charged_crossbow
  - if holding :uncharged_crossbow

Patches:
  - fix comparator operators ><= not working properly 

Release 1.3.5

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@ItziSpyder ItziSpyder released this 15 Aug 08:49
Version: 1.3.5

Scripting:
  - on tick N
  - on sound (soundID)
  - on mouse_wheel_up
  - on mouse_wheel_down
  - on mouse_wheel
  - input mouse_wheel_up
  - input mouse_wheel_down
  - input mouse_wheel
  - if line_of_sight
  - if block ~ ~ ~ :lava_source
  - if block ~ ~ ~ :water_source
  - if holding :sword[sharpness,fire_aspect] # enchantments now possible
  - if flying

UI:
  - make paste script button work for keyword DEFINE not just DEF
  - remove annoying script print in chat for paste script button
  - interact and damage commands have range of 32 instead of 128

Modules:
  - add chamsOnDamage to TotemChams
  - add new fade animation to TotemChams # i-no-one
  - add new infinite-elytra-durability # i-no-one

Patches:
  - fixed SearchScreen background being dark while not playing in world # i-no-one
  - fixed comparator operators not evaluating negative numbers

Release 1.3.4

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@ItziSpyder ItziSpyder released this 20 Jul 07:53
Version: 1.3.4

Scripting:
  - damage nearest_entity (id)
  - damage any_entity
  - damage nearest_block (id)
  - damage any_block
  - damage position (x) (y) (z)
  - interact nearest_entity (id)
  - interact any_entity
  - interact nearest_block (id)
  - interact any_block
  - interact position (x) (y) (z) # air place AND opening chests through walls possible
  - if vel_x
  - if vel_y
  - if vel_z

Modules:
  - new module TotemChams
  - new module AutoClicker
  - Zoom (RENDERING -> MISC)
  - FreeLook(RENDERING -> MISC)
  - CameraClip (RENDERING -> MISC)

Patches:
  - gui rendering glitches with download screens
  - message resend module not working properly
  - totem particles being white when module isnt even enabled
  - armor bar position offset when HealthAsBar is enabled

Tweaks:
  - renamed ,ccs compile to ,ccs run
  - added paste script button in scripts tab