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Free/Libre Action Roleplaying Engine (engine only)
C++ Java CMake Makefile Python Shell Other
Latest commit c251fc2 @dorkster dorkster Updated flare-android-project/app/app.iml
The latest Android Studio automatically updated this file.
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cmake Fix problems building with CodeBlocks/MinGW
distribution Move AUDIO setting to command line flag
docs Add "visible_slots" option to GameStateLoad config
flare-android-project Updated flare-android-project/app/app.iml
flare-ios-project initial IOS support
mods Add support for >4 save slots
src Fix bug where number picker would open when the min exceeded the max
.gitattributes Add a script to regenerate the Attributes reference wiki page
.gitignore Re-add missing file to Android project
.mailmap .mailmap: switch to Stefan Beller's personal address
.travis.yml Run travis build using SDL2
CMakeLists.txt Add MenuNumPicker
COPYING GNU guidelines applied for GPL notices
CREDITS.txt Update credits and release notes
Codingstyle.txt Codingstyle: Use the wiki entry, add examples, talk about brackets Update build instructions for SDL Suffixid .md to *.engine for github to render correctly and ln -s *.e…
Launch Flare OSX.command Import from svn r385
Launch Flare Windows.bat Import from svn r385 Add --no-audio documentation to Suffixid .md to *.engine for github to render correctly and ln -s *.e…
RELEASE_NOTES.txt Add previous release notes to RELEASE_NOTES.txt Make indentation script work on header files. Add in-code documentation for EffectManager.cpp and Stats.cpp
qt.xml Add codingstyle file for development with QtCreator. Change destination of the Attribute Reference page created.
wiki.xslt Escape underscores when generating attribute reference doc


Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code.

Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.

Originally the first game to be developed using this engine was part of this repository. As the engine became mature, the game content was moved to an extra repository and is now called flare-game. (happened around sept. 2012)

Copyright and License

Most of Flare is Copyright © 2010-2013 Clint Bellanger. Contributors retain copyrights to their original contributions.

Flare's source code is released under the GNU GPL v3. Later versions are permitted.

Flare's default mod (includes engine translations) is released under GNU GPL v3 and CC-BY-SA 3.0. Later versions are permitted.

The default mod contains the Liberation Sans font which is released under the SIL Open Font License, Version 1.1.


The following links are specific to the engine

Games made with flare

  • flare-game A medival fantasy game. In the first days of the engine this game influenced most design decisions a lot. The art is 3d rendered 64x32 px isometric perspective.
  • polymorphable A game made for "The Liberated Pixel cup", which was a competition about game art and making a game thereof. The pixel art is 32x32 orthogonal perspective featuring a medival setting. The development has finished.
  • concordia Another game using the art created during "The liberated pixel cup". While this started without stress regarding the timeline for the pixel cup, this story is more thought through and the content is more organized.

Building from Source

Please see the file for instructions.


Settings are stored in one of these places:

Linux/Mac OS X/Unix




Here you can enable fullscreen, change the game resolution, enable mouse-move, and change keybindings. The settings files are created the first time you run Flare.

Save Files

Save files are stored in one of these places:

Linux/Mac OS X/Unix




If permissions are correct, the game is automatically saved when you exit. In addition, there is a mods directory in this location, which can be used to override system-wide mods.

Command-line Flags

Flag Description
--help Prints the list of command-line flags.
--version Prints the release version.
--data-path Specifies an exact path to look for mod data.
--debug-event Prints verbose hardware input information.
--renderer Specifies the rendering backend to use. The default is 'sdl'. Also available is 'sdl_hardware', which is a GPU-based renderer.
--no-audio Disables sound effects and music.
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