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New site design for flarerpg.org #1407
The current Flare website is old and junky, it's time for a new one.
I'm completely fine with using an existing solution like Wordpress if that makes the most sense. Also completely fine with using a free CSS theme as a starting point.
Here are other sites in our Free/Libre community that I like, and I think Flare Engine can have a similar feel.
If any experienced web designers out there want to help the Flare project in this way, please let me know.
I've recently done a bit of experimenting with a few CMSes in an effort to prototype my ideas for the new site. I tried Concrete5, Drupal, and Wordpress. I ended up picking Wordpress, since it seems to handle what we want in the most user friendly fashion.
I'm wondering if I'm on the right track design-wise. Here are some screenshots of what I've put together so far:
Today, I worked on some scripts to migrate all 325 blog posts over to the new site: (screenshot of the main blog page)
All images (and links to images) should work. Of course there are some dead links in the older posts, but most of those are dead on the current site as well.
I really like that better. :)
(Unrelated?) side note: I just watched https://media.ccc.de/v/32c3-7547-libusb_maintainer_fail#video
For anyone that's really out of the loop, I wrote a blog post summarizing the activity around Flare for the last year and a half.
For those that are caught up, here's what I've been up to for the last day or so:
I roped some of my friends into play-testing the latest engine + Empyrean mod. The feedback has been good so far. It's led to some UI fixes, and some experimentation with how the action queue works.
Also from the play-testing, I've gather that the game is hitting a good spot in terms of difficulty. At least up to the first dungeon. There were some deaths, but players were always able to progress soon after.
Despite working on some engine things and banging my head against #1434, I'm attempting to shift myself into full content creation mode. My goal is to complete 1 map a day, though I expect some maps to take 2 days. A "map", in this case, includes the map itself, any quests attached to it, and the enemies that inhabit it.
I will definitely create such rules for the other tilesets. It's just that it seemed more worthwhile with the snowplains tileset as it has so many objects.