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Fix enemy groups in Lost Mines

The `number` key requires 2 values now, a min and a max. For each group, I
made the min and the max the same, which I think should mimic the old
behavior. As far as I know, this is the only map that was broken this way.
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1 parent 4725b8a commit 3e4d077877fc0b2178230e6ef76644a0c2d5fe43 @dorkster dorkster committed Dec 30, 2012
Showing with 10 additions and 10 deletions.
  1. +5 −5 mods/alpha_demo/maps/lost_mines1.txt
  2. +5 −5 tiled/averguard/lost_mine.tmx
@@ -592,29 +592,29 @@ location=56,62,1,1
type=undead
location=6,11,21,35
level=3,3
-number=10
+number=10,10
[enemygroup]
type=undead
location=6,11,21,35
level=4,5
-number=5
+number=5,5
[enemygroup]
type=undead
location=15,49,33,12
level=3,5
-number=6
+number=6,6
[enemygroup]
type=antlion
location=66,55,24,18
level=4,6
-number=6
+number=6,6
[enemygroup]
type=antlion_hatchling
location=91,57,2,4
level=2,6
-number=5
+number=5,5
@@ -553,31 +553,31 @@
<object type="undead" x="192" y="352" width="672" height="1120">
<properties>
<property name="level" value="3,3"/>
- <property name="number" value="10"/>
+ <property name="number" value="10,10"/>
</properties>
</object>
<object type="undead" x="192" y="352" width="672" height="1120">
<properties>
<property name="level" value="4,5"/>
- <property name="number" value="5"/>
+ <property name="number" value="5,5"/>
</properties>
</object>
<object type="undead" x="480" y="1568" width="1056" height="384">
<properties>
<property name="level" value="3,5"/>
- <property name="number" value="6"/>
+ <property name="number" value="6,6"/>
</properties>
</object>
<object type="antlion" x="2112" y="1760" width="768" height="576">
<properties>
<property name="level" value="4,6"/>
- <property name="number" value="6"/>
+ <property name="number" value="6,6"/>
</properties>
</object>
<object type="antlion_hatchling" x="2912" y="1824" width="64" height="128">
<properties>
<property name="level" value="2,6"/>
- <property name="number" value="5"/>
+ <property name="number" value="5,5"/>
</properties>
</object>
</objectgroup>

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