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Add release documents

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clintbellanger committed Apr 1, 2013
1 parent d9b7691 commit c2e1e01fbc28c20fd2567176fdc252d4bb60c8fb
Showing with 187 additions and 4 deletions.
  1. +109 −0 CREDITS.txt
  2. +0 −3 Launch Flare OSX.command
  3. +0 −1 Launch Flare Windows.bat
  4. +78 −0 RELEASE_NOTES.txt
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+Flare v0.18 Credits
+
+Programming
+
+Anton Golov | http://jesyspa.blogspot.com/
+Artur "Zear" Rojek
+Bonbadil
+Chris Oelmueller
+Clint Bellanger | http://clintbellanger.net
+David Bariod
+Daniel Santos
+Gallaecio
+Henrik Andersson | https://github.com/hean01
+Igor Paliychuk
+Joseph Bleu
+Juan PabloTamayo "morris989"
+Justin Jacobs | https://github.com/dorkster
+Kitano
+Kyle Belanger
+LongerDev
+Manuel A. Fernandez Montecelo
+Matthew Krohn | https://github.com/makrohn
+Nojan
+Pavel Kirpichyov "Cheshire"
+runtime-x86
+Stefan Beller | https://github.com/stefanbeller
+Thane "pennomi" Brimhall | https://github.com/pennomi
+
+Art
+
+Blarumyrran
+Brandon Morris "Augmentality" | http://www.youtube.com/brandon75689
+Clint Bellanger | http://clintbellanger.net
+Holly Daniel | https://www.odesk.com/users/~~822174c5679d5273
+Justin Nichol | http://blackflaggames.org/
+Jessica "Zeldyn" Cox | http://zeldyn.deviantart.com/
+remaxim | http://opengameart.org/users/remaxim
+Sarah Benalene | http://benalene.com/
+Scrittl
+Stefan Beller | http://github.com/stefanbeller
+
+Additional Art
+ Thanks to these artists for releasing reusable open-licensed art
+
+Aare
+Bart K | OpenGameArt.org
+Blender Foundation | apricot.blender.org
+Cori Samuel
+D. Sharon Pruitt
+Hythlodaeus
+Iwan "qubodup" Gabovitch
+Lamoot
+Lattice
+Ljudbank
+MaximB
+Michael Baradari
+Mike Koenig
+Misha
+Naraphim
+p0ss
+Renderwahn
+Samuel Moxham
+Sindwiller
+Stephan
+TiZiana
+Yughues
+Zuendholz
+
+Content
+
+Clint Bellanger | http://clintbellanger.net
+Justin Jacobs | http://github.com/dorkster
+Stefan Beller | http://github.com/stefanbeller
+Thane "pennomi" Brimhall | http://github.com/pennomi
+
+Distributions
+
+Ablu
+Feillyne
+Jan-Hendrik (hennr) Peters
+Manuel A. Fernandez Montecelo
+miffe
+... and many others
+
+Translations
+
+(be) Belarussian by Mikhail Karalevich
+(cs) Czech by Nikita Vanku (Zaraka)
+(de) German by Thomas 'CruzR' Glamsch, Chris Oelmueller, and Stefan Beller
+(el) Greek by Yannis Anthymidis
+(es) Spanish by Juan Pablo 'morris989' Tamayo and Carlos Sanchez
+(fi) Finnish by Timo Siev�nen
+(fr) French by Quentin 'acieroid' Stievenart, Bonbadil, Morgan Strauss, and Christoph J. Thompson
+(gl) Galacian by Adrian Chaves Fernandez (Gallaecio)
+(it) Italian by Giovanni Dalla Torre and Andrea Ranaldi
+(ja) Japanese by Paul Wortmann
+(nb) Norwegian Bokmal by Hans Joachim Desserud
+(nl) Dutch by Bas Doodeman
+(pl) Polish by Pawel Puszczynski
+(ru) Russian by Sergey Basalaev and Evgen Pavlov
+(sk) Slovak by Miro J�no��k
+(sv) Swedish by Andreas Berheim Brudin
+(uk) Ukrainian by Igor Paliychuk
+
+Full Credits
+
+See the full credits listing including per-file attribution online:
+https://github.com/clintbellanger/flare-engine/wiki/Credits
+https://github.com/clintbellanger/flare-game/wiki/Credits
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-#!/bin/bash
-cd "`dirname "$0"`"
-./flare
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-flare.exe
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+v0.18 Release Notes
+
+Major Updates
+
+10 Equipment Slots, up from 4 (and easily configurable)
+Starting "Class" choice (beginner's power/item kit)
+Environmental/Ambient Sounds on maps
+Much improved handling of Animations, Effects, and Sounds
+New Powers: Stealth, Traps, Thrown Weapons
+New Item Bonuses: XP gain, Gold Find, Item Find, and more
+Improved support for various input devices
+
+
+Engine Updates
+
+Items sold away from vendor are sent to Buyback tab (Justin Jacobs)
+Implement avatar layer composition and configurable slots (Igor Paliychuk)
+Allow low quality (no alpha) textures for gameplay art (Igor Paliychuk)
+Add support for font styles (Justin Jacobs)
+Introduce AnimationManager and use it for existing animations (Stefan Beller)
+Make buyback price the same as sell price (Justin Jacobs)
+Remove many warnings from static code analysis (Stefan Beller)
+New starting class system (Justin Jacobs)
+Allow assigning titles based on xp, primary stats, or campaign status (Matthew Krohn)
+Powers can require HP and optionally kill the caster (Matthew Krohn)
+Add on-hit, half dead, and dead power triggers (Justin Jacobs)
+New EffectsManager to handle buffs and debuffs (Justin Jacobs)
+Add support for Passive Powers (Justin Jacobs)
+Add "XP Gain", "Gold Find", "Item Find" bonuses (Justin Jacobs)
+Support granting multiple stat/power points per level (Justin Jacobs)
+Standardize init lists for classes (Stefan Beller)
+Add on_clear map event type (Justin Jacobs)
+Add flavor text option for item tooltips (Clint Bellanger)
+Convert MenuCharacter to stat listbox (Justin Jacobs)
+Allow bonus max HP/MP percentages (Matthew Krohn)
+Implement per-enemy loot tables (Justin Jacobs)
+Add Stealth bonus effect (Justin Jacobs)
+Standardize sound effect loading function (Stefan Beller)
+Add internal utility functions (Piotrrak)
+Support NPC and map events based on hero level (Stefan Beller)
+Allow Accept key to interact with the environment instead of clicking (Justin Jacobs)
+Mouse emulation mode (Justin Jacobs)
+Add default names for portraits to help keyboardless systems (Justin Jacobs)
+Add --game_dataflag for setting a user-defined PATH_DATA (Justin Jacobs)
+Introduce SoundManager for centralized sound handling (Henrik Andersson)
+Add game_prefix to segregate save games and config files for mods (Henrik Andersson)
+Add NPC Action Menu for NPCs with multiple discussion topics (Henrik Andersson)
+Add location-based sound volume (Henrik Andersson)
+Implement enemy style loot tables for map events (Justin Jacobs)
+Make the local data folder prevail over installed ones (Yohann Ferreira)
+Rendering optimizations (Stefan Beller)
+Allow config file durations to be specified in frames, ms, or seconds (Henrik Andersson)
+Fix LMB ignoring locks in some situations (Joseph Bleau)
+Add cooldown_hit duration to prevent stunlock (Joseph Bleau)
+Add status-based trader stock (Justin Jacobs)
+Allow equipment bonuses to be applied while transformed (Justin Jacobs)
+Handle fuzzy matching in translation files (Henrik Andersson)
+Add item count ranges for loot tables (Clint Bellanger)
+Don't allow dead hero to trigger map events (Justin Jacobs)
+Add additional cppcheck flags to the .travis.yml file (Hans Joachim)
+Clean up BOM from the languages.txt file (Hans Joachim)
+
+Game Updates
+
+Updated equipment from 4 slots (weapon, offhand, body, artifact) to 10 slots (head, body, hands, legs, feet, weapon, offhand, ring, ring, artifact)
+Added chainmail and mage armor (Clint Bellanger)
+Clothes icon paintings (Ben at CrowLine Studio)
+Mage, Leather, Chain, Plate icon paintings (Justin Nichol)
+Ring art (Clint Bellanger)
+Iron Buckler shield (Clint Bellanger)
+Animal Figurines (Clint Bellanger)
+Abandoned Tower art and quest line (Stefan Beller)
+Mineshaft Longsword quest line (Justin Jacobs)
+Beginning of new item list (Clint Bellanger)
+Environmental Sounds on existing maps (Henrik Andersson)
+New powers: Stealth, Caltrops, Bear Trap, Dagger Throw, Axe Throw (Clint Bellanger)
+
+

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