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Commits on Jul 7, 2012
  1. Merge pull request #516 from dorkster/bugfixes

    Fix transform_duration not resetting on transform
    committed Jul 7, 2012
  2. @dorkster
  3. Merge pull request #513 from igorko/master

    Untransform power should be disabled when you are human vs Art
    committed Jul 7, 2012
  4. Merge pull request #514 from stefanbeller/master

    Only draw the visible parts of the screen.
    committed Jul 7, 2012
  5. @stefanbeller
  6. @stefanbeller

    Draw object layer only in visible screen rectangle.

    Works for isometric maps, orthogonal maps untested.
    Removes unused code (zsort function).
    
    Fixes #461, #441
    stefanbeller committed Jul 7, 2012
  7. @stefanbeller

    faster sorting

    stefanbeller committed Jul 6, 2012
  8. @igorko
  9. @igorko

    Add icons for ShapeShifting

    igorko committed Jul 7, 2012
  10. @igorko
  11. @igorko

    Move check to better place

    igorko committed Jul 7, 2012
Commits on Jul 6, 2012
  1. Merge pull request #506 from igorko/master

    Implement permanent transform
    committed Jul 6, 2012
  2. @igorko

    Don't hardcode power ID's

    igorko committed Jul 6, 2012
  3. @igorko
  4. Nerfed blinking antlion's stun poison from 2 seconds down to 1 second.

    This breaks the description string for translations, but it's not shown in
    game right now anyway.
    committed Jul 6, 2012
  5. Merge pull request #505 from CruzR/de

    Finished German translations for v0.16
    committed Jul 6, 2012
  6. Taller fire for brazier

    committed Jul 6, 2012
  7. @CruzR
  8. @igorko

    Merge remote-tracking branch 'remotes/upstream/master'

    Conflicts:
    	mods/fantasycore/powers/powers.txt
    igorko committed Jul 6, 2012
  9. @igorko

    Fix conflict with flare/master

    igorko committed Jul 6, 2012
  10. Merge pull request #504 from dorkster/bugfixes

    Update animations during transformation
    committed Jul 6, 2012
  11. @dorkster
  12. Rollback melee sound

    committed Jul 5, 2012
  13. Merge pull request #503 from dorkster/bugfixes

    Make 640x480 the default resolution
    committed Jul 5, 2012
  14. Better lighting on buckler and shield.

    Lightened the color of Leather slightly.
    Updated previews with new lighting.
    committed Jul 5, 2012
  15. @dorkster
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