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All rights reserved to their respective owners. This work is purely for educational purposes and meant as a tribute to the awesomeness that is Pokemon. Requires blessings and kao_console modules ---------- | Attacks | ---------- Attacks represent the moves pokemon use in the game. Specific pieces are handled by delegates. These delegates are subclasses to create the desired effects of classes |HitDelegate| Represents how an attack hits a target. hit - Called by attack to determine whether it hits Params: actingSide, otherSide - Both BattleSide objects, represent each side of the battle Returns whether the attack hits or not. Returns list of messages to display. core - Performs the probability check for whether an attck hits Params: actingSide, otherSide - Both BattleSide objects, represent each side of the battle Returns whether the attack hits probabilistically dodging - Check if the opponent is dodging Params: otherSide - BattleSide object, representing the target's Side Returns whether the opponent is dodging |DamageDelegate| Represents how an attack deals damage ------------ | Pokemon | ------------