diff --git a/mx/mx-deform-texture.c b/mx/mx-deform-texture.c index 93c54d75..466cc9fb 100644 --- a/mx/mx-deform-texture.c +++ b/mx/mx-deform-texture.c @@ -493,9 +493,9 @@ mx_deform_texture_class_init (MxDeformTextureClass *klass) static void mx_deform_texture_init_arrays (MxDeformTexture *self) { - GLushort *idx, *bf_idx; + gushort *idx, *bf_idx; gint x, y, direction; - GLushort *static_indices, *static_bf_indices; + gushort *static_indices, *static_bf_indices; MxDeformTexturePrivate *priv = self->priv; mx_deform_texture_free_arrays (self); @@ -503,8 +503,8 @@ mx_deform_texture_init_arrays (MxDeformTexture *self) priv->n_indices = (2 + 2 * priv->tiles_x) * priv->tiles_y + (priv->tiles_y - 1); - static_indices = g_new (GLushort, priv->n_indices); - static_bf_indices = g_new (GLushort, priv->n_indices); + static_indices = g_new (gushort, priv->n_indices); + static_bf_indices = g_new (gushort, priv->n_indices); #define MESH_INDEX(X, Y) (Y) * (priv->tiles_x + 1) + (X) diff --git a/mx/mx-texture-frame.c b/mx/mx-texture-frame.c index bde57ffa..a88985f9 100644 --- a/mx/mx-texture-frame.c +++ b/mx/mx-texture-frame.c @@ -200,7 +200,7 @@ mx_texture_frame_paint (ClutterActor *self) { - GLfloat rectangles[] = + gfloat rectangles[] = { /* top left corner */ 0, 0,