From b3284e11c1874a7d6f41b8d2e89c714b3f26beac Mon Sep 17 00:00:00 2001 From: Ono Date: Sun, 15 Jan 2017 15:42:53 +0300 Subject: [PATCH] Fix target bug, volume 2. Gossip query shouldn't change targets server-side. --- src/game/QueryHandler.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index 79bfd22c5c..a7946e473a 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -321,8 +321,6 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recv_data) DETAIL_LOG("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); - _player->SetTargetGuid(guid); - GossipText const* pGossip = sObjectMgr.GetGossipText(textID); WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size